META-ANALISIS EFEKTIVITAS PEMBELAJARAN MATEMATIKA BERBASIS STEAM TERHADAP KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA DI INDONESIA

Naila, Nabila Fauziyah (2025) META-ANALISIS EFEKTIVITAS PEMBELAJARAN MATEMATIKA BERBASIS STEAM TERHADAP KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA DI INDONESIA. Diploma thesis, UIN RADEN INTAN LAMPUNG.

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Abstract

ABSTRAK Penelitian ini bertujuan untuk menganalisis efektivitas pembelajaran matematika berbasis STEAM terhadap kemampuan pemecahan masalah matematis siswa di Indonesia. Metode yang digunakan adalah meta-analisis terhadap hasil-hasil penelitian yang dipublikasikan di Google Scholar pada tahun 2021–2025. Data dikumpulkan melalui tinjauan pustaka menggunakan Google Scholar dengan bantuan aplikasi Publish or Perish. Berdasarkan tinjauan pustaka tersebut terdapat 997 karya ilmiah yang ditemukan, namun, hanya 6 karya ilmiah memenuhi kriteria dan dianalisis lebih lanjut. Analisis statistik deskriptif kuantitatif digunakan untuk memperoleh nilai effect size. Hasil menunjukkan bahwa pembelajaran matematika berbasis STEAM memiliki pengaruh yang sangat tinggi terhadap kemampuan pemecahan masalah matematis siswa, dengan nilai effect size sebesar 1,480. Efektivitas pembelajaran ini bervariasi berdasarkan jenjang pendidikan, yang dipengaruhi oleh karakteristik peserta didik, kesiapan implementasi, model dan media pembelajaran, serta pendekatan pengembangan bahan ajar. Efektivitas tertinggi ditemukan pada jenjang sekolah dasar. Kata Kunci: Meta-analisis, STEAM, Pemecahan masalah matematis iv ABSTRACT This study aims to analyze the effectiveness of STEAM-based mathematics learning on students' mathematical problem-solving abilities in Indonesia. The method used was a meta-analysis of research results published on Google Scholar in 2021–2025. Data were collected through a literature review using Google Scholar with the help of the Publish or Perish application. Based on the literature review, 997 scientific works were found, however, only 6 scientific works met the criteria and were analyzed further. Quantitative descriptive statistical analysis was used to obtain the effect size value. The results showed that STEAM-based mathematics learning had a very high influence on students' mathematical problem�solving abilities, with an effect size value of 1.480. The effectiveness of this learning varied by educational level, which was influenced by student characteristics, implementation readiness, learning models and media, and the approach to teaching material development. The highest effectiveness was found at the elementary school level. Keywords: Meta-analysis, STEAM, Mathematical problem solving

Item Type: Thesis (Diploma)
Subjects: Pendidikan Matematika
Divisions: Fakultas Tarbiyah dan Keguruan > Pendidikan Matematika
Depositing User: LAYANAN PERPUSTAKAAN UINRIL REFERENSI
Date Deposited: 13 Nov 2025 07:08
Last Modified: 13 Nov 2025 07:08
URI: https://repository.radenintan.ac.id/id/eprint/41556

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