PENGARUH MODEL PEMBELAJARAN CREATIVE RESPONSIBILITY BASED LEARNING (CRBL) BERBASIS GAMIFIKASI TERHADAP KEMAMPUAN BERPIKIR KREATIF MATEMATIS DITINJAU DARI GAYA BELAJAR SISWA

ANA, NIKMATU RAHMAH (2025) PENGARUH MODEL PEMBELAJARAN CREATIVE RESPONSIBILITY BASED LEARNING (CRBL) BERBASIS GAMIFIKASI TERHADAP KEMAMPUAN BERPIKIR KREATIF MATEMATIS DITINJAU DARI GAYA BELAJAR SISWA. Diploma thesis, UIN RADEN INTAN LAMPUNG.

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Abstract

ABSTRAK Hasil pra-penelitian yang dilakukan di MTs Al-Hikmah Bandar Lampung dengan membagikan soal tes kemampuan berpikir kreatif matematis diperoleh hasil bahwa 87,5% siswa belum mencapai KKM. Hal ini menunjukkan bahwa kemampuan berpikir kreatif matematis siswa masih rendah. Untuk meningkatkan kemampuan berpikir kreatif siswa, salah satu alternatif yang dapat dilakukan yaitu penerapan model pembelajaran Creative Responsibility Based Learning (CRBL). Model pembelajaran ini diyakini efektif untuk meningkatkan tanggung jawab dan kreativitas ilmiah siswa. Selain itu penerapan gamifikasi juga menjadi hal yang dapat menarik minat belajar siswa. Maka tujuan dari penelitian ini yaitu untuk mengetahui pengaruh model pembelajaran CRBL berbasis gamifikasi terhadap kemampuan berpikir kreatif matematis dan pengaruh gaya belajar siswa terhadap kemampuan berpikir kreatif matematis, serta interaksi antara keduanya. Penelitian ini menggunakan pendekatan kuantitatif dengan jenis penelitiannya yaitu quasi experimental design serta desain yang digunakan yaitu posttest only control group design. Teknik pengambilan sampel menggunakan cluster random sampling dengan cara undian. Sedangkan teknik pengumpulan data menggunakan tes dan angket. Teknik analisis data yang digunakan yaitu two way analysis of variance atau dikenal juga dengan anova dua arah. Hasil dari penelitian ini yaitu (1) terdapat pengaruh model pembelajaran Creative Responsibility Based Learning (CRBL) berbasis gamifikasi terhadap kemampuan berpikir kreatif matematis siswa (2) tidak terdapat pengaruh gaya belajar siswa terhadap kemampuan berpikir kreatif matematis siswa (3) tidak terdapat interaksi antara model pembelajaran Creative Responsibility Based Learning (CRBL) dengan gaya belajar siswa terhadap kemampuan berpikir kreatif matematis. Kata kunci: Berpikir Kreatif, Creative Responsibility Based Learning (CRBL), gamifikasi, gaya belajar iii ABSTRACK The results of pre-research conducted at MTs Al-Hikmah Bandar Lampung by distributing mathematical creative thinking ability test questions showed that 87.5% of students had not yet reached the KKM. This shows that students' mathematical creative thinking abilities are still low. to improve students' creative thinking abilities, one alternative that can be done is the application of the Creative Responsibility Based Learning (CRBL) learning model. This learning model is believed to be effective in increasing students' scientific responsibility and creativity. Apart from that, the application of gamification is also something that can attract students' interest in learning. So the aim of this research is to determine the influence of the gamification-based crbl learning model on mathematical creative thinking abilities and the influence of students' learning styles on mathematical creative thinking abilities, as well as the interaction between the two. This research uses a quantitative approach with the type of research being quasi experimental design and the design used is posttest only control group design. The sampling technique uses cluster random sampling by lottery. While data collection techniques use tests and questionnaires. The data analysis technique used is two way analysis of variance or also known as two way anova. The results of this research are (1) there is an influence of the gamification-based creative responsibility based learning (crbl) learning model on students' mathematical creative thinking abilities (2) there is no influence of students' learning styles on students' mathematical creative thinking abilities (3) there is no interaction between the models. Creative Responsibility Based Learning (CRBL) with students' learning styles towards mathematical creative thinking abilities. keywords: Creative Thinking, Creative Responsibility Based Learning (CRBL), Gamification, Learning Styles

Item Type: Thesis (Diploma)
Subjects: Pendidikan Matematika
Divisions: Fakultas Tarbiyah dan Keguruan > Pendidikan Matematika
Depositing User: LAYANAN PERPUSTAKAAN UINRIL REFERENSI
Date Deposited: 30 Jul 2025 07:41
Last Modified: 30 Jul 2025 07:41
URI: https://repository.radenintan.ac.id/id/eprint/39382

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