RESA, ZULIANA SAPUTRI (2026) PENGEMBANGAN MEDIA AUGMENTED REALITY UNTUK PENGAMBILAN KEPUTUSAN KARIR PESERTA DIDIK SMA. Diploma thesis, UIN RADEN INTAN LAMPUNG.
|
PDF
Download (4MB) |
|
|
PDF
Restricted to Repository staff only Download (5MB) |
Abstract
ABSTRAK Penelitian ini dilatarbelakangi oleh masih terbatasnya penggunaan media yang inovatif dan berbasis teknologi dalam pelaksanaan layanan bimbingan dan konseling, khususnya pada layanan informasi karir di sekolah. Kondisi tersebut menyebabkan peserta didik belum memperoleh informasi karir secara optimal sehingga mengalami kesulitan dalam mempertimbangkan berbagai alternatif pilihan karir yang sesuai dengan potensi, minat, dan kemampuan yang dimiliki. Oleh karena itu, penelitian ini bertujuan untuk mengembangkan media Augmented Reality (AR) yang layak digunakan untuk membantu pengambilan keputusan karir peserta didik di SMA. Penelitian ini menggunakan teori Frank Parsons yang menekankan tiga komponen utama dalam pengambilan keputusan karir, yaitu self understanding (pemahaman diri), knowledge of occupations (pemahaman mengenai dunia kerja), dan true reasoning (kemampuan menghubungkan pemahaman diri dengan pilihan karir yang tepat). Penelitian ini menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE yang meliputi tahap analysis, design, development, implementation, dan evaluation. Penelitian dilaksanakan di MAN 1 Bandar Lampung dengan melibatkan validator ahli media, ahli materi, ahli bahasa, serta peserta didik kelas X sebagai subjek uji coba kelompok kecil dan uji coba kelompok besar. Teknik pengumpulan data menggunakan lembar validasi ahli dan angket respon peserta didik. Data yang diperoleh dianalisis menggunakan teknik deskriptif kuantitatif dalam bentuk persentase untuk mengetahui tingkat kelayakan media yang dikembangkan. Hasil penelitian menunjukkan bahwa media Augmented Reality (AR) yang dikembangkan dinyatakan layak digunakan sebagai media pendukung layanan bimbingan dan konseling dalam membantu pengambilan keputusan karir peserta didik. Hasil uji coba kelompok kecil memperoleh persentase sebesar 82,50% dengan kategori menarik, sedangkan hasil uji coba kelompok besar memperoleh persentase sebesar 85,63% dengan kategori sangat menarik. Hasil tersebut menunjukkan bahwa media yang dikembangkan memperoleh respon positif dari peserta didik karena memiliki tampilan yang menarik, mudah digunakan, serta membantu peserta didik memperoleh informasi karir yang dapat dijadikan sebagai bahan pertimbangan dalam proses pengambilan keputusan karir.iv Dengan demikian, media Augmented Reality (AR) yang dikembangkan layak digunakan sebagai media pendukung layanan bimbingan dan konseling untuk membantu pengambilan keputusan karir peserta didik. ABSTRACT This research was motivated by the limited use of innovative and technology-based media in the implementation of guidance and counseling services, particularly career information services in schools. This condition causes students to have limited access to career information, making it difficult for them to consider various career alternatives that match their interests, abilities, and potentials. Therefore, this study aimed to develop an Augmented Reality (AR) media that is feasible to be used to support students' career decision-making in senior high school. This study employed Frank Parsons' theory, which emphasizes three main components of career decision-making, namely self-understanding, knowledge of occupations, and true reasoning, which refers to the ability to relate self-understanding to appropriate career choices. This study used a Research and Development (R&D) method with the ADDIE development model, consisting of five stages: analysis, design, development, implementation, and evaluation. The research was conducted at MAN 1 Bandar Lampung and involved media experts, material experts, language experts, and tenth-grade students as the subjects of small-group and large-group trials. Data were collected through expert validation sheets and student response questionnaires. The collected data were analyzed using descriptive quantitative techniques in the form of percentages to determine the feasibility level of the developed media. The results showed that the developed Augmented Reality (AR) media was feasible to be used as a supporting medium in guidance and counseling services to assist students' career decision-making. The small-group trial obtained a percentage score of 82.50%, categorized as attractive, while the large-group trial obtained a percentage score of 85.63%, categorized as very attractive. These findings indicate that the developed media received positive responses from students because it was interesting, easy to use, and helped students obtain career information that could be used as a basis for career decision-making. Therefore, the developed Augmented Reality (AR) media is considered feasible to support guidance and counseling services in assisting students' career decision-making.
| Item Type: | Thesis (Diploma) |
|---|---|
| Subjects: | Bimbingan Konseling |
| Divisions: | Fakultas Tarbiyah dan Keguruan > Bimbingan Konseling |
| Depositing User: | LAYANAN PERPUSTAKAAN UINRIL REFERENSI |
| Date Deposited: | 18 Aug 2026 02:38 |
| Last Modified: | 18 Aug 2026 02:38 |
| URI: | https://repository.radenintan.ac.id/id/eprint/46078 |
Actions (login required)
![]() |
View Item |


