HUBUNGAN INTENSITAS BERMAIN GAME ONLINE DENGAN PERILAKU AGRESIF VERBAL PADA PESERTA DIDIK MTsN 1 BANDAR LAMPUNG

SASKIA, ROFIQOH (2026) HUBUNGAN INTENSITAS BERMAIN GAME ONLINE DENGAN PERILAKU AGRESIF VERBAL PADA PESERTA DIDIK MTsN 1 BANDAR LAMPUNG. Diploma thesis, UIN RADEN INTAN LAMPUNG.

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Abstract

ABSTRAK Perkembangan teknologi digital mendorong meningkatnya penggunaan game online di kalangan remaja. Tingginya intensitas bermain game online berpotensi memengaruhi perilaku sosial, salah satunya perilaku agresif verbal. Penelitian ini bertujuan untuk mengetahui hubungan antara intensitas bermain game online dengan perilaku agresif verbal pada peserta didik MTs Negeri 1 Bandar Lampung. Penelitian ini menggunakan pendekatan kuantitatif dengan jenis penelitian korelasional. Populasi dalam penelitian ini berjumlah 412 peserta didik dengan sampel sebanyak 81 peserta didik yang diambil menggunakan teknik simple random sampling. Pengumpulan data dilakukan menggunakan skala intensitas bermain game online dan skala agresif verbal untuk mengukur intensitas bermain game online dan perilaku agresif verbal, serta wawancara sebagai data pendukung. Analisis data menggunakan uji korelasi Rank Spearman. Hasil penelitian menunjukkan bahwa terdapat hubungan positif dan signifikan antara intensitas bermain game online dengan perilaku agresif verbal dengan nilai koefisien korelasi sebesar r = 0,342 dan nilai signifikansi 0,002 (<0,05). Hal ini menunjukkan bahwa semakin tinggi intensitas bermain game online, maka semakin tinggi pula kecenderungan perilaku agresif verbal pada peserta didik. Dengan demikian, intensitas bermain game online memiliki kontribusi terhadap munculnya perilaku agresif verbal pada remaja. ABSTRACT The development of digital technology has encouraged the increasing use of online games among adolescents. The high intensity of playing online games has the potential to influence social behavior, one of which is verbal aggressive behavior. This study aims to determine the relationship between the intensity of online game playing and verbal aggressive behavior among students at MTs Negeri 1 Bandar Lampung. This study employed a quantitative approach with a correlational research design. The population of this study consisted of 412 students, with a sample of 81 students selected using a simple random sampling technique. Data were collected using an online game playing intensity scale and a verbal aggression scale to measure the intensity of online game playing and verbal aggressive behavior, as well as interviews as supporting data. Data analysis was conducted using the Spearman Rank correlation test. The results of the study showed that there was a positive and significant relationship between the intensity of online game playing and verbal aggressive behavior, with a correlation coefficient value of r = 0.342 and a significance value of 0.002 (<0.05). This indicates that the higher the intensity of online game playing, the higher the tendency of verbal aggressive behavior among students. Therefore, the intensity of online game playing contributes to the emergence of verbal aggressive behavior in adolescents.

Item Type: Thesis (Diploma)
Subjects: Bimbingan Konseling
Divisions: Fakultas Tarbiyah dan Keguruan > Bimbingan Konseling
Depositing User: LAYANAN PERPUSTAKAAN UINRIL REFERENSI
Date Deposited: 23 Jul 2026 02:03
Last Modified: 23 Jul 2026 02:03
URI: https://repository.radenintan.ac.id/id/eprint/45275

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