Bintang, Saputra (2026) THE INFLUENCE OF USING FLY SWATTER GAME TOWARDS VOCABULARY MASTERY. Diploma thesis, UIN RADEN INTAN LAMPUNG.
|
PDF
Download (4MB) |
|
|
PDF
Restricted to Repository staff only Download (4MB) |
Abstract
ABSTRACT This study aims to examine the effect of the Fly Swatter Game on students’ vocabulary mastery at SMP Tahfidzul Qur’an. Vocabulary mastery plays a crucial role in language learning; however, many students experience difficulties in understanding and memorizing vocabulary. These difficulties often result in low motivation, limited word recognition, and passive classroom participation. Therefore, an engaging and interactive teaching method is needed to enhance students’ vocabulary learning outcomes. This research employed a quantitative approach using a quasiexperimental research design. The population of the study consisted of eighth-grade students at SMP Tahfidzul Qur’an. The sample comprised 48 students, divided into two groups: 24 students in the experimental class and 24 students in the control class, selected through cluster sampling. The experimental class was taught vocabulary using the Fly Swatter Game, while the control class received instruction through traditional teaching methods. Data were collected through pretest and posttest instruments and analyzed using appropriate statistical tests. The findings revealed that the students in the experimental class showed a greater improvement in vocabulary mastery compared to those in the control class. The mean score of the experimental class increased significantly after the implementation of the Fly Swatter Game, indicating that this method effectively enhanced students’ vocabulary mastery. Based on the result of data analysis, the mean score of the experimental class increased from 45.21 to 68.75, while the control class increased from 47.08 to 56.25. The result of the t-test showed that the significance value (Sig. 2-tailed) was 0.000, which was lower than 0.05. This indicates that the Fly Swatter Game has a significant positive effect on students’ vocabulary mastery. This study contributes to English language teaching by demonstrating that the Fly Swatter Game can be an effective and practical method for teaching vocabulary. The findings suggest that incorporating game-based learning activities into classroom instruction can increase students’ engagement, motivation, and vocabulary acquisition. Future research is recommended to explore the application of the Fly Swatter Game in different language skills or educational levels.
| Item Type: | Thesis (Diploma) |
|---|---|
| Subjects: | Pendidikan Bahasa Inggris |
| Divisions: | Fakultas Tarbiyah dan Keguruan > Pendidikan Bahasa Inggris |
| Depositing User: | LAYANAN PERPUSTAKAAN UINRIL REFERENSI |
| Date Deposited: | 05 May 2026 04:38 |
| Last Modified: | 05 May 2026 04:38 |
| URI: | https://repository.radenintan.ac.id/id/eprint/43712 |
Actions (login required)
![]() |
View Item |


