RIDHO, AZZAM AL FARUQ (2026) EFEKTIVITAS MODEL PEMBELAJARAN BRAINSTORMING BERBANTU GAME INTERAKTIF (WORDWALL) DALAM MENINGKATKAN KEAKTIFAN BELAJAR PESERTA DIDIK PADA MATA PELAJARAN PAI KELAS VII DI SMP NEGERI 22 BANDAR LAMPUNG. Diploma thesis, UIN RADEN INTAN LAMPUNG.
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Abstract
ABSTRAK Keaktifan belajar peserta didik merupakan indikator penting keberhasilan pembelajaran karena berperan dalam mengembangkan kemampuan berpikir kritis, keberanian berpendapat, dan interaksi kelas. Namun, realitas di lapangan menunjukkan bahwa pembelajaran masih didominasi metode konvensional yang menyebabkan siswa pasif dan kurang berani mengemukakan gagasan. Kondisi ini menuntut adanya inovasi pembelajaran yang mampu mendorong partisipasi aktif siswa. Penelitian ini bertujuan untuk mengetahui efektivitas penerapan model pembelajaran brainstorming berbantu game interaktif Wordwall dalam meningkatkan keaktifan belajar siswa, khususnya pada indikator kemampuan mengemukakan gagasan. Penelitian menggunakan pendekatan kuantitatif dengan desain eksperimen semu (quasi experiment). Subjek penelitian adalah siswa kelas VII SMP Negeri 22 Bandar Lampung yang dibagi ke dalam kelas eksperimen dan kelas kontrol. Instrumen penelitian berupa angket keaktifan belajar yang telah diuji validitas dan reliabilitasnya. Data dianalisis melalui uji normalitas, homogenitas, uji Mann-Whitney U, dan uji-t. Hasil penelitian menunjukkan adanya perbedaan yang signifikan antara keaktifan belajar siswa kelas eksperimen dan kelas kontrol dengan nilai signifikansi < 0,05. Penerapan model brainstorming berbantu Wordwall terbukti efektif meningkatkan keaktifan belajar siswa, terutama dalam keberanian dan kelancaran mengemukakan gagasan. Integrasi brainstorming dengan Wordwall menciptakan suasana pembelajaran yang interaktif, menyenangkan, dan mendorong partisipasi verbal siswa secara optimal. Kesimpulan penelitian ini menegaskan bahwa model brainstorming berbasis Wordwall dapat dijadikan alternatif pembelajaran inovatif untuk meningkatkan keaktifan belajar siswa serta relevan diterapkan dalam pembelajaran abad ke-21. ABSTRACT Student learning activeness is a crucial indicator of instructional success, as it contributes to the development of critical thinking skills, confidence in expressing opinions, and meaningful classroom interaction. However, classroom realities indicate that learning processes are still predominantly dominated by conventional teaching methods, which tend to render students passive and less willing to articulate their ideas. This condition highlights the urgent need for instructional innovations that can effectively foster active student participation. This study aims to examine the effectiveness of implementing a brainstorming learning model supported by the interactive game-based platform Wordwall in enhancing students’ learning activeness, particularly with regard to their ability to express ideas. The research employed a quantitative approach using a quasiexperimental design. The research subjects consisted of seventh-grade students at SMP Negeri 22 Bandar Lampung, who were divided into an experimental group and a control group. Data were collected using a learning activeness questionnaire that had been rigorously tested for validity and reliability. The data were analyzed using tests of normality and homogeneity, the Mann–Whitney U test, and an independent samples t-test. The results revealed a statistically significant difference in learning activeness between students in the experimental and control groups, with a significance value of p < 0.05. The implementation of the Wordwall-assisted brainstorming model was proven to be effective in enhancing students’ learning activeness, particularly in terms of confidence and fluency in expressing ideas. The integration of brainstorming with Wordwall created an interactive and enjoyable learning environment that optimally encouraged students’ verbal participation. In conclusion, this study confirms that the Wordwall-based brainstorming model can serve as an innovative instructional alternative for improving students’ learning activeness and is highly relevant for application in 21st-century learning contexts
| Item Type: | Thesis (Diploma) |
|---|---|
| Subjects: | Pendidikan Agama islam |
| Divisions: | Fakultas Tarbiyah dan Keguruan > Pendidikan Agama islam |
| Depositing User: | LAYANAN PERPUSTAKAAN UINRIL REFERENSI |
| Date Deposited: | 07 Apr 2026 07:52 |
| Last Modified: | 07 Apr 2026 07:52 |
| URI: | https://repository.radenintan.ac.id/id/eprint/43283 |
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