MENGEMBANGKAN MOTORIK KASAR ANAK USIA DINI MELALUI MACAM-MACAM PERMAINAN LOMPAT

Nurhasanah, Nurhasan (2025) MENGEMBANGKAN MOTORIK KASAR ANAK USIA DINI MELALUI MACAM-MACAM PERMAINAN LOMPAT. Diploma thesis, UIN RADEN INTAN LAMPUNG.

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Abstract

Keywords: gross motor skills; early childhood; jumping games; game modification; classroom action research. Kata Kunci: motorik kasar; anak usia dini; permainan lompat; modifikasi permainan; PTK ABSTRACT This study aims to improve gross motor skills in early childhood through modifications to various jumping games. Technological developments have contributed to a decline in children’s physical activity, which consequently affects their motor development. Traditional jumping games, which can enhance balance, agility, and coordination, are increasingly being replaced by digital games. This study employed Classroom Action Research (CAR) using the Kemmis and McTaggart model in two cycles, involving 20 children aged 5–6 years. Modifications were made to the game by adjusting the rules and equipment to increase children's engagement. The quantitative findings show an increase in gross motor skill scores from 1.5 (Emerging stage or beginning to develop) in Cycle 1 to 3.3 (Expected Level of Development or very well developed) in Cycle 2. This improvement was significant, with all children actively participating in the activities, indicating that the game modifications had a positive and comprehensive impact on various aspects of gross motor skills. The study highlights the importance of modifying traditional games as an effective strategy to increase physical activity and support children's motor development in the digital age. Penelitian ini bertujuan mengembangkan keterampilan motorik kasar anak usia dini melalui modifikasi permainan lompat. Perkembangan teknologi menyebabkan penurunan aktivitas fisik anak, yang berdampak pada perkembangan motorik mereka. Permainan lompat tradisional, yang dapat melatih keseimbangan, kelincahan, dan koordinasi, kini tergeser oleh permainan digital. Penelitian ini menggunakan metode Penelitian Tindakan Kelas (PTK) model Kemmis dan McTaggart dalam dua siklus, melibatkan 20 anak usia 4–6 tahun. Modifikasi permainan dilakukan dengan penyesuaian aturan dan alat bantu agar lebih menarik. Hasil kuantifikasi menunjukkan peningkatan skor motorik kasar dari 1,5 (Mulai Berkembang) pada Siklus 1 menjadi 3,3 (Berkembang Sesuai Harapan) pada Siklus 2. Peningkatan ini signifikan, seluruh anak terlibat aktif dalam permainan,menunjukan bahwa modifikasi permainan memberikan dampak positif yang komprehensif pada berbagai aspek motorik kasar. Penelitian ini mendukung pentingnya modifikasi permainan sebagai strategi untuk meningkatkan aktivitas fisik dan perkembangan motorik anan anak diera digital.

Item Type: Thesis (Diploma)
Subjects: Pendidikan Islam Anak Usia Dini
Divisions: Fakultas Tarbiyah dan Keguruan > Pendidikan Islam Anak Usia Dini
Depositing User: LAYANAN PERPUSTAKAAN UINRIL REFERENSI
Date Deposited: 28 Jan 2026 08:00
Last Modified: 28 Jan 2026 08:01
URI: https://repository.radenintan.ac.id/id/eprint/42499

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