PENGARUH MODEL PEMBELAJARAN CONTEXTUAL TEACHING LEARNING (CTL) BERBANTU MEDIA AUGMENTED REALITY (AR) TERHADAP BERPIKIR KREATIF DAN SIKAP ILMIAH PESERTA DIDIK KELAS X PADA MATERI EKOSISTEM

Reza, Oktarina (2026) PENGARUH MODEL PEMBELAJARAN CONTEXTUAL TEACHING LEARNING (CTL) BERBANTU MEDIA AUGMENTED REALITY (AR) TERHADAP BERPIKIR KREATIF DAN SIKAP ILMIAH PESERTA DIDIK KELAS X PADA MATERI EKOSISTEM. Diploma thesis, UIN RADEN INTAN LAMPUNG.

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Abstract

ABSTRAK Berdasarkan hasil pra penelitian di SMAN 1 Liwa Lampung Barat menunjukkan bahwa Berpikir kreatif dan Sikap ilmiah peserta didik belum dikembangkan dengan optimal, sehingga menyebabkan nilai berpikir kreatif dan sikap ilmiah juga masih tergolong dalam kategori rendah. Hal inijuga didukung dengan nilai rata-rata ulangan harian peserta didik pada materi ekosistemyangmasih tergolong rendah. Adapun penelitian ini dilakukan dengan tujuan untuk mengetahui pengaruh Model Contextual Teaching Learning (CTL) Berbantu Media Augmented Reality (AR) Terhadap Berpikir Kreatif dan Sikap Ilmiah Peserta didik kelas X Pada Materi Ekosistem. Metode penelitian yang digunakan pada penelitian ini yaitu Quasy Experimental dengan desain penelitian Pretest-Posttest Control Group Design. Populasi dari penelitian ini yaitu seluruh peseerta didik kelas X SMAN 1 Liwa dengan Teknik Penganbilan sampel yaitu Cluster Random Sampling dan didapatkan kelas X8 sebagai kelas eksperimen dan X7 sebagai kelas kontrol. Instrumen penelitian tes berupa essay Berpikir kreatif dan angket Sikap ilmah yang telah diuji validitas, reabilitas, tingkat kesukaran, dan daya pembeda, sehingga instrumen telah layak untuk digunakan. Teknik analisis data yang digunakan yaitu uji Multivariate Analysis of Variance (Manova), yang sebelumnya dilakukan uji prasyarat yang meliputi beberapa ujidiantaranya uji nomalitas dan homogenitas. Hasil penelitian menunjukkan bahwa nilai signifikasi sebesar 0,000 < 0,05, dengan ketentuan H1 diterima dan H0 ditolak. Sehingga, dapat ditarik kesimpulan bahwa terdapat pengaruh yang signifikan untuk penggunaan Model Contextual Teaching Learning (CTL) Berbantu Media Augmented Reality (AR) Terhadap Berpikir Kreatif dan Sikap Ilmiah Peserta didik kelas X Pada Materi Ekosistem. Kata Kunci: Augmented Reality, Berpikir Kreatif, Contextual Teaching Learning, Sikap Ilmiah iii ABSTRACT Based on the results of pre-research at SMAN 1 Liwa West Lampung, it shows that students' creative thinking and scientific attitudes have not been developed optimally, causing the value of creative thinking and scientific attitudes to still be classified as low. This is also supported by the average value of students' daily tests on ecosystem material which is still relatively low. This study was conducted with the aim of determining the effect of the Contextual Teaching Learning (CTL) Model Assisted by Augmented Reality (AR) Media on Creative Thinking and Scientific Attitudes of Class X Students on Ecosystem Material. The research method used in this study is Quasy Experimental with Pretest-Posttest Control Group Design research design. The population of this study is all students of class X SMAN 1 Liwa with the sampling technique namely Cluster Random Sampling and obtained class X8 as the experimental class and X7 as the control class. The test research instrument is in the form of a Creative Thinking essay and a Scientific Attitude questionnaire that has been tested for validity, reliability, level of difficulty, and discriminatory power, so that the instrument is suitable for use. The data analysis technique used was the Multivariate Analysis of Variance (MANOVA) test, which was previously conducted with prerequisite tests including several tests, including normality and homogeneity tests. The results showed a significance value of 0.000 <0.05, with the condition that H1 was accepted and H0 was rejected. Therefore, it can be concluded that there is a significant influence of the use of the Contextual Teaching and Learning (CTL) Model Assisted by Augmented Reality (AR) Media on the Creative Thinking and Scientific Attitudes of Grade 10 Students in the Ecosystem Material. Keywords: Augmented Reality, Creative Thinking, Contextual Teaching and Learning, Scientific Attitude

Item Type: Thesis (Diploma)
Subjects: Pendidikan Biologi
Divisions: Fakultas Tarbiyah dan Keguruan > Pendidikan Biologi
Depositing User: LAYANAN PERPUSTAKAAN UINRIL REFERENSI
Date Deposited: 08 Jan 2026 03:15
Last Modified: 08 Jan 2026 03:15
URI: https://repository.radenintan.ac.id/id/eprint/42149

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