PENGEMBANGAN MEDIA PEMBELAJARAN KOMIK DIGITAL CANVA BERBASIS KEARIFAN LOKAL UNTUK SISWA PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK BERBASIS ILL STRUCTURED PROBLEM UNTUK MEMBANGUN CRITICAL THINKING PADA MATERI PERUBAHAN LINGKUNGAN DI KELAS X SMAN 1 PALAS KELAS III DI MI AL-HIKMAH BANDAR LAMPUNG

SRI, NOVIANI (2025) PENGEMBANGAN MEDIA PEMBELAJARAN KOMIK DIGITAL CANVA BERBASIS KEARIFAN LOKAL UNTUK SISWA PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK BERBASIS ILL STRUCTURED PROBLEM UNTUK MEMBANGUN CRITICAL THINKING PADA MATERI PERUBAHAN LINGKUNGAN DI KELAS X SMAN 1 PALAS KELAS III DI MI AL-HIKMAH BANDAR LAMPUNG. Diploma thesis, UIN RADEN INTAN LAMPUNG.

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Abstract

ABSTRAK Proses pembelajaran di sekolah dasar masih banyak menggunakan media konvensional berupa buku teks, sehingga variasi penyajian materi belum optimal. Kondisi ini menuntut adanya pengembangan media pembelajaran yang inovatif, interaktif, dan kontekstual agar sesuai dengan karakteristik perkembangan peserta didik. Penelitian ini bertujuan untuk mengembangkan media pembelajaran komik digital berbasis kearifan lokal menggunakan Canva, serta mengetahui tingkat kelayakan, kualitas, dan respon pendidik maupun peserta didik terhadap produk tersebut pada siswa kelas III MI Al-Hikmah Bandar Lampung. Penelitian ini menggunakan metode penelitian dan pengembangan dengan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Tahapan penelitian meliputi analisis kebutuhan melalui observasi dan wawancara pada pra-penelitian, perancangan media berupa storyboard dan ilustrasi, validasi oleh ahli materi dan ahli media, serta uji coba terbatas pada kelompok kecil dan uji coba lapangan pada kelompok besar. Instrumen yang digunakan dalam penelitian berupa angket penilaian dan dokumentasi, yang kemudian dianalisis secara kuantitatif dan kualitatif untuk memperoleh gambaran menyeluruh mengenai kelayakan dan efektivitas produk. Hasil penelitian menunjukkan bahwa media komik digital berbasis kearifan lokal tergolong sangat layak digunakan. Validasi ahli media memperoleh skor rata-rata 3,71 (93%), validasi ahli materi 3,79 (95%), respon guru 3,63 (91%), uji coba terbatas 3,63 (91%), dan uji coba lapangan 3,70 (92%). Kesimpulan: media pembelajaran komik digital Canva berbasis kearifan lokal layak dan efektif digunakan dalam pembelajaran. Media ini tidak hanya membantu meningkatkan pemahaman konsep dan keterlibatan siswa, tetapi juga menumbuhkan apresiasi terhadap budaya daerah, memperkuat nilai karakter, serta memberikan alternatif inovatif yang dapat diadaptasi guru pada pembelajaran tematik di sekolah dasar. Kata kunci: ADDIE, kearifan lokal, komik digital, media pembelajaran ABSTRACT The learning process in elementary schools still largely relies on conventional media such as textbooks, which limits the variety of learning experiences provided to students. This situation requires the development of innovative, interactive, and contextual learning media that are suitable for the developmental characteristics of learners. This study aims to develop digital comic learning media based on local wisdom using Canva, and to examine its feasibility, quality, and the responses of both teachers and students toward the product in Grade III at MI Al-Hikmah Bandar Lampung. This research employed a research and development method with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The stages consisted of needs analysis through observation and interviews during the preliminary study, followed by media design in the form of storyboards and illustrations, expert validation, and product trials on both small and large groups. The instruments used in the main study were questionnaires and documentation, which were analyzed through quantitative and qualitative approaches to provide a comprehensive description of the feasibility and effectiveness of the developed media. The results indicated that the digital comic learning media based on local wisdom was categorized ABSTRAK Keterampilan berpikir kritis merupakan kemampuan penting dalam menghadapi tantangan dunia modern, khususnya di bidang pendidikan. Perkembangan ilmu pengetahuan dan teknologi memungkinkan siswa memperoleh informasi dengan cepat dari berbagai sumber. Oleh karena itu, siswa tidak hanya dituntut untuk mengingat, tetapi juga mampu menjelaskan, menganalisis, mengevaluasi, dan menyimpulkan permasalahan secara rasional. Namun, di Indonesia keterampilan tersebut masih rendah, sebagaimana ditunjukkan oleh hasil TIMSS dan pra-survei yang menunjukkan capaian rendah. Berdasarkan permasalahan tersebut, diperlukan bahan ajar alternatif yang dapat menumbuhkan keterampilan berpikir kritis siswa. Penelitian ini bertujuan untuk mengembangkan serta menguji kelayakan dan keefektifan LKPD berbasis ill-structured problem pada materi perubahan lingkungan. Metode penelitian menggunakan pendekatan Research and Development (R&D) dengan model 4-D Thiagarajan yang meliputi tahap define, design, develop, dan disseminate. Subjek penelitian adalah peserta didik kelas KO=X M4, dan KE=X M7, dengan jumlah total 66 peserta didik. Data diperoleh melalui wawancara, angket, tes soal, dan dokumentasi. Validasi dilakukan oleh enam validator yang terdiri dari ahli materi, ahli bahasa, dan ahli bahan ajar. Uji coba skala kecil melibatkan 10 peserta didik dan uji coba skala luas mellibatkan 33 peserta didik. Hasil penelitian menunjukkan bahan ajar LKPD berbasis ill structured problem dinyatakan “layak” digunakan dengan nilai kelayakan ahli ahli materi sebesar 91,49%, ahli bahasa 90,42%, ahli bahan ajar 89,17%. Sedangkan respon peserta didik mencapai 75,35% dan 83,11% pada uji coba skala luas dengan kategori “sangat menarik”. Hasil efektivitas nilai Sig.(2-tailed) < 0,001 (< 0,05), menunjukkan adanya perbedaan signifikan antara hasil belajar kelas eksperimen dan kontrol, sehingga dinyatakan “efektif” untuk meningkatkan keterampilan berpikir kritis siswa. Kata Kunci: Critical Thinking, Ill-Structured Problem, LKPD, Pengembangan. iii ABSTRACT Critical thinking skills are an important ability in facing the challenges of the modern world, especially in the field of education. The development of science and technology allows students to obtain information quickly from a variety of sources. Therefore, students are not only required to remember, but also to be able to explain, analyze, evaluate, and conclude problems rationally. However, in Indonesia these skills are still low, as shown by the results of the TIMSS and pre�surveys which show low achievement. Based on these problems, alternative teaching materials are needed that can foster students' critical thinking skills. This research aims to develop and test the feasibility and effectiveness of Ill-Structured Problem-based LKPD on environmental change materials. The research method uses the Research and Development (R&D) approach with Thiagarajan's 4-D model which includes the define, design, develop, and disseminate stages. The subjects of the study were students of classes KO=X M4, and KE=X M7, with a total of 66 students. Data was obtained through interviews, questionnaires, question tests, and documentation. Validation was carried out by six validators consisting of material experts, linguists, and teaching material experts. The small-scale trial involved 10 students and the large-scale trial involved 33 students. The results of the study showed that LKPD teaching materials based on ill structured problems were declared "feasible" to be used with a feasibility value of 91.49% of material experts, 90.42% of linguists, 89.17% of teaching material experts. Meanwhile, the response of students reached 75.35% and 83.11% in the large-scale trial with the category "very interesting". The results of the effectiveness of the Sig.(2-tailed) value < 0.001 (< 0.05), showed a significant difference between the learning outcomes of the experimental class and the control, so that it was declared "effective" in improving students' critical thinking skills. Keywords: Critical Thinking, Development, Ill-Structured Problem, LKPD. i as highly feasible. Validation by media experts achieved an average score of 3.71 (93%), validation by material experts 3.79 (95%), teacher responses 3.63 (91%), small-scale trials 3.63 (91%), and large�scale trials 3.70 (92%). In conclusion, the Canva-based digital comic learning media integrating local wisdom is feasible and effective for classroom use. It not only supports students’ conceptual understanding and active engagement but also fosters cultural appreciation, strengthens character values, and provides an innovative alternative for thematic learning in elementary schools. Keywords: ADDIE, local wisdom, digital comics, learning media

Item Type: Thesis (Diploma)
Subjects: Pendidikan Biologi
Divisions: Fakultas Tarbiyah dan Keguruan > Pendidikan Biologi
Depositing User: LAYANAN PERPUSTAKAAN UINRIL REFERENSI
Date Deposited: 24 Nov 2025 04:03
Last Modified: 24 Nov 2025 04:03
URI: https://repository.radenintan.ac.id/id/eprint/41701

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