PENGEMBANGAN MEDIA FLASHCARD BERBANTUAN AUGMENTED REALITY UNTUK MENINGKATKAN PENGUASAAN KONSEP PESERTA DIDIK KELAS X MATERI BIOLOGI

ALVIA, SYARIFAH AINI (2025) PENGEMBANGAN MEDIA FLASHCARD BERBANTUAN AUGMENTED REALITY UNTUK MENINGKATKAN PENGUASAAN KONSEP PESERTA DIDIK KELAS X MATERI BIOLOGI. Diploma thesis, UIN RADEN INTAN LAMPUNG.

[thumbnail of FULL SKRIPSI ALVIA BAB 1 2 DAPUS.pdf] PDF
Download (10MB)
[thumbnail of FULL SKRIPSI ALVIA.pdf] PDF
Restricted to Repository staff only

Download (13MB)

Abstract

ABSTRAK Pengembangan media pembelajaran inovatif sangat penting dalam menunjang pembelajaran Biologi, khususnya materi Komponen Ekosistem dan Interaksinya. Penelitian ini bertujuan mengembangkan media Flashcard berbantuan teknologi Augmented Reality (AR) guna meningkatkan penguasaan konsep peserta didik kelas X. Metode pengembangan yang digunakan adalah model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Subjek penelitian meliputi ahli materi, media, bahasa, guru Biologi, dan peserta didik SMA Negeri 15 Bandar Lampung. Data dikumpulkan melalui angket kebutuhan, validasi ahli, angket respon siswa, dan tes penguasaan konsep. Media dikembangkan menggunakan aplikasi Assemblr Edu dan Canva. Hasil validasi menunjukkan media tergolong “sangat layak” dengan skor dari ahli media 87,06%, ahli materi 89,16%, ahli bahasa 86,6%, dan respon peserta didik rata-rata 78,93%. Uji efektivitas menunjukkan peningkatan signifikan penguasaan konsep di kelas eksperimen berdasarkan nilai N-Gain, serta uji T dengan signifikansi 0,000 (Sig. < 0,05). Media Flashcard AR ini terbukti mampu meningkatkan ketertarikan belajar, mendukung gaya belajar visual kinestetik melalui interaksi dengan objek 3D serta dapat meningkatkan penguasaan konsep peserta didik. Dengan hasil tersebut, media ini layak digunakan sebagai inovasi pembelajaran Biologi di jenjang SMA. Kata Kunci : Augmented Reality, Flashcard, Penguasaan Konsep iii ABSTRACT The development of innovative learning media is crucial to supporting Biology learning, particularly the topic of Ecosystem Components and Their Interactions. This study aims to develop Flashcard media using Augmented Reality (AR) technology to improve conceptual mastery in 10th-grade students. The development method used is the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). Subjects included subject matter experts, media experts, and language experts, Biology teachers, and students at SMA Negeri 15 Bandar Lampung. Data were collected through a needs questionnaire, expert validation, student response questionnaires, and a concept mastery test. The media was developed using the Assemblr Edu and Canva applications. Validation results showed the media was classified as "very feasible," with scores from media experts of 87.06%, subject experts of 89.16%, and language experts of 86.6%, and an average student response of 78.93%. The effectiveness test demonstrated a significant increase in conceptual mastery in the experimental class based on the N-Gain value and a T-test with a significance of 0.000 (Sig. < 0.05). This AR Flashcard media has been proven to increase learning interest, support visual-kinesthetic learning styles through interaction with 3D objects, and enhance students' conceptual mastery. These results make this media suitable for use as an innovative biology learning tool at the high school level. Keywords : Augmented Reality, Flashcard, Concept Mastery

Item Type: Thesis (Diploma)
Subjects: Pendidikan Biologi
Divisions: Fakultas Tarbiyah dan Keguruan > Pendidikan Biologi
Depositing User: LAYANAN PERPUSTAKAAN UINRIL REFERENSI
Date Deposited: 06 Aug 2025 07:25
Last Modified: 06 Aug 2025 07:25
URI: https://repository.radenintan.ac.id/id/eprint/39487

Actions (login required)

View Item View Item