FINA, NAFRILLA (2025) PENGEMBANGAN E-MODUL INTERAKTIF BERBASIS PROJECT BASED LEARNING GAMIFIKASI CLASSPOINT.IO PADA PEMBELAJARAN BIOLOGI UNTUK MEMBERDAYAKAN KREATIVITAS PESERTA DIDIK. Diploma thesis, UIN RADEN INTAN LAMPUNG.
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Abstract
ABSTRAK Penelitian ini bertujuan untuk mengetahui bagaimana prosedur pengembangan, kelayakan, respon pendidik dan peserta didik, serta mengetahui keefektifan penggunaan e-modul berbasis project-based learning dengan plugin gamifikasi classpoint.io. Metode yang digunakan dalam penelitian ini adalah Research and Development (R&D) dengan model pengembangan 4D (Define, Design, Development, and Disseminate). Subjek penelitian ini terdiri dari 2 ahlı materı, 2 ahli media, 1 ahli bahasa, pendidik dan 30 peserta didik kelas X SMA Negeri 7 Bandar Lampung. Teknik pengumpulan data yang digunakan meliputi (1) angket kebutuhan peserta didik, (2) angket kebutuhan pendidik, (3) angket penilaian validası ahlı materi, media dan bahasa, (4) angket respon pendidik dan peserta didik, (5) dokumentasi dan (6) uji t-test. Hasil penelitian menunjukan persentase rata-rata dari ahli media sebesar 91% dengan karegori "sangat layak", ahli materi sebesar 91% dengan kategori "sangat layak, dan ahli bahasa sebesar 93% dengan kategori ―sangat layak‖. Hasil respon pendidik sebesar 85% dengan kategori "sangat menarik". Respon peserta didik pada skala terbatas sebesar 88% dan pada skala luas sebesar 91% dengan kategori "sangat menarik‖. Kemudian keefektifan e-modul dilihat menggunakan uji t test yang menunjukan hasil signifikan 2 tiled 0,000 < 0,05. Sehingga dapat disimpulkan bahwa H0 ditolak dan H1 diterima. Dimana dari pernyataan H0 adalah tidak terdapat pengaruh e-modul terhadap kreativitas dan H1 adalah terdapat pengaruh e-modul terhadap kreativitas. Dengan demikian didapatkan kesimpulan bahwa e-modul interaktif berbasis project based learning gamifikasi classpoint.io efektif dalam memberdayakan kreativitas peserta didik dan layak untuk digunakan dalam pembelajaran. Kata Kunci: E-Modul Biologi, Project Based Learning, Gamifikasi, Classpoint.Io dan Kreativitas Peserta Didik. iv ABSTRACT This study aims to determine the development procedure, feasibility, educator and student responses, and to determine the effectiveness of using e-modules based on project-based learning with the classpoint.io gamification plugin. The method used in this study is Research and Development (R&D) with a 4D development model (Define, Design, Development, and Disseminate). The subjects of this study consisted of 2 material experts, 2 media experts, 1 language expert, educators and 30 class X students of SMA Negeri 7 Bandar Lampung. Data collection techniques used include (1) student needs questionnaire, (2) educator needs questionnaire, (3) validation assessment questionnaire of material, media and language experts, (4) educator and student response questionnaire, (5) documentation and (6) t-test. The results of the study showed an average percentage of media experts of 91% with the category of "very feasible", material experts of 91% with the category of "very feasible", and language experts of 93% with the category of "very feasible". The results of the educator's response were 85% with the category of "very interesting". The response of students on a limited scale was 88% and on a broad scale was 91% with the category of "very interesting". Then the effectiveness of the e-module was seen using the t-test which showed a significant result of 2 tiled 0.000 <0.05. So it can be concluded that H0 is rejected and H1 is accepted. Where from the statement H0 is that there is no influence of e-modules on creativity and H1 is that there is an influence of e-modules on creativity. Thus it is concluded that the interactive e-module based on project based learning gamification classpoint.io is effective in empowering student creativity and is suitable for use in learning. Keywords: Biology E-Module, Project Based Learning, Gamification, Classpoint.Io and Student Creativity.
| Item Type: | Thesis (Diploma) |
|---|---|
| Subjects: | Pendidikan Biologi |
| Divisions: | Fakultas Tarbiyah dan Keguruan > Pendidikan Biologi |
| Depositing User: | LAYANAN PERPUSTAKAAN UINRIL REFERENSI |
| Date Deposited: | 14 Jan 2025 03:40 |
| Last Modified: | 14 Jan 2025 03:40 |
| URI: | https://repository.radenintan.ac.id/id/eprint/36986 |
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