DEVI, PRIMA SARI (2024) PENGEMBANGAN E-KOMIK DENGAN PENDEKATAN STEAM BERBASIS PENDIDIKAN KARAKTER PADA MATERI GELOMBANG BUNYI UNTUK SISWA SMA/MA KELAS XI. Diploma thesis, UIN RADEN INTAN LAMPUNG.
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Abstract
ABSTRAK Penelitian tentang pengembangan E-Komik dengan pendekatan STEAM berbasis pendidikan karakter pada materi gelombang bunyi untuk siswa SMA/MA kelas XI. Tujuan penelitian ini untuk mengetahui kelayakan E-komik melalui hasil validasi ahli serta mengetahui respon peserta didik terhadap kemenarikan E-Komik dengan pendekatan STEAM berbasis pendidikan karakter pada materi gelombang bunyi unruk siswa SMA/MA kelas XI. Metode penelitian yang digunakan dalam penelitian ini adalah menggunakan model ADDIE. Subjek penelitian yang terlibat terdiri dari 3 ahli media, 3 ahli materi dan peserta didik kelas XI di MAN 1 Bandar Lampung dan SMA Negeri 8 Bandar Lampung. Dimana ahli memberikan penilaian terhadap tingkat kevalidan materi dan kesesuaian materi, sedangkan pendidik dan peserta didik menilai tingkat kemenarikan dari E-Komik yang dikembangkan oleh peneliti. Berdasarkan penelitian yang telah dilakukan diketahui bahwa kelayakan E-Komik dengan pendekatan STEAM berbasis pendidikan karakter berdasarkan penilaian ahli di kriteria sangat layak dengan presentase validasi ahli materi 93%, dan ahli media 95%. Pendidik memberikan respon positif yaitu 95%, dan peserta didik juga memberikan respon positif terhadap kemenarikan E-Komik dengan pendekatan STEAM berbasis pendidikan karakter sebagai media pembelajaran, dengan uji kelompok kecil 94%, dan uji lapangan 95%. Dapat disimpulkan bahwa, E-Komik dengan pendekatan STEAM berbasis pendidikan karakter pada materi gelombang bunyi untuk siswa SMA/MA kelas XI sangat layak dan menarik serta mendapatkan respon positif untuk dijadikan sebagai media pembelajaran. Kata Kunci: E-Komik, Media Pembelajaran, Pendidikan Karakter, STEAM ii ABSTRACT Research on the development of E-Comics using the STEAM approach based on character education for the topic of sound waves for high school students in class XI aimed to determine the feasibility of E-Comics through expert validation and to find out the response of students to the attractiveness of E-Comics with the STEAM approach based on character education for the topic of sound waves for high school students in class XI. The research method used in this study is the ADDIE model. The subjects involved in the research include 3 media experts, 3 subject matter experts, and high school students in class XI from MAN 1 Bandar Lampung and SMA Negeri 8 Bandar Lampung. The experts evaluated the validity of the material and its relevance, while teachers and students assessed the attractiveness of the E-Comics developed by the researcher. Based on the research conducted, it was found that the feasibility of E-Comics with the STEAM approach based on character education was very high according to expert evaluation criteria. The percentages of validation from experts were 93% for material and 95% for media. Teachers gave a positive response of 95%, and students also gave a positive response to the attractiveness of E Comics with the STEAM approach based on character education as a learning medium. The results of small group testing were 94%, and field testing were 95%. It can be concluded that E-Comics with the STEAM approach based on character education for the topic of sound waves for high school students in class XI is very feasible and attractive and received positive responses to be used as a learning medium. Keywords: E-Comics, Learning Media, Character Education, STEAM
| Item Type: | Thesis (Diploma) |
|---|---|
| Subjects: | Pendidikan Fisika |
| Divisions: | Fakultas Tarbiyah dan Keguruan > Pendidikan Fisika |
| Depositing User: | LAYANAN PERPUSTAKAAN UINRIL REFERENSI |
| Date Deposited: | 02 Dec 2024 02:43 |
| Last Modified: | 02 Dec 2024 08:29 |
| URI: | https://repository.radenintan.ac.id/id/eprint/36414 |
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