Sovia, Nur Afifah Isma (2026) PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS WEBSITE GOOGLE SITES BERBANTUAN GAME WORDWALL BERORIENTASI KEMAMPUAN PEMAHAMAN KONSEP MATEMATIS SISWA SMP. Diploma thesis, UIN RADEN INTAN LAMPUNG.
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Abstract
ABSTRAK Penelitian ini dilatar belakangi oleh rendahnya kemampuan pemahaman konsep matematis siswa serta belum optimalnya pemanfaatan media pembelajaran berbasis teknologi dalam proses pembelajaran matematika. Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis website Google Sites berbantuan game Wordwall pada materi lingkaran kelas VIII SMP yang memenuhi kriteria layak, menarik, dan efektif dalam meningkatkan kemampuan pemahaman konsep matematis siswa. Penelitian ini menggunakan metode Research and Development (R&D) dengan model ADDIE. Subjek uji coba penelitian adalah siswa kelas VIII. Teknik pengumpulan data menggunakan wawancara, angket respons siswa, dan tes kemampuan pemahaman konsep matematis. Data dianalisis secara deskriptif untuk mengetahui tingkat kelayakan dan kemenarikan media, sedangkan keefektifan media dianalisis menggunakan persentase ketuntasan klasikal dan effect size. Hasil penelitian menunjukkan bahwa media pembelajaran berbasis website Google Sites berbantuan game Wordwall memperoleh kriteria sangat layak berdasarkan hasil validasi para validator dan menarik berdasarkan hasil angket respons siswa pada tahap uji coba. Selain itu, media yang dikembangkan dinyatakan efektif karena persentase ketuntasan klasikal mencapai 80% serta nilai effect size pada kategori tinggi. Dengan demikian, media pembelajaran berbasis website Google Sites berbantuan game Wordwall layak digunakan sebagai alternatif media pembelajaran matematika pada materi lingkaran kelas VIII SMP ABSTRACT This research is based on the low ability of students to understand mathematical concepts and the lack of optimal use of technologybased learning media in the mathematics learning process. This research aims to develop a learning media based on the Google Sites website assisted by the Wordwall game in the circle material of grade VIII junior high school that meets the criteria of feasibility, attractiveness, and effectiveness in improving students' ability to understand mathematical concepts. This research uses the Research and Development (R&D) method with the ADDIE model. The subject of the research trial was grade VIII students. Data collection techniques used interviews, student response questionnaires, and tests of mathematical concept comprehension ability. Data were analyzed descriptively to determine the level of feasibility and attractiveness of the media, while the effectiveness of the media was analyzed using the percentage of classical completeness and effect size. The results of the study showed that the Google Sites website -based learning media assisted by the Wordwall game obtained very feasible criteria based on the validation results of the validators and very interesting based on the results of the student response questionnaire at the trial stage. In addition, the media developed was declared effective because the percentage of classical completeness reached 80% and the effect size value in the high category. Thus, the Google Sites website -based learning media assisted by the Wordwall game is suitable to be used as an alternative mathematics learning media in the circle material for grade VIII junior high school.
| Item Type: | Thesis (Diploma) |
|---|---|
| Subjects: | Pendidikan Matematika |
| Divisions: | Fakultas Tarbiyah dan Keguruan > Pendidikan Matematika |
| Depositing User: | LAYANAN PERPUSTAKAAN UINRIL REFERENSI |
| Date Deposited: | 27 Aug 2026 03:45 |
| Last Modified: | 27 Aug 2026 03:45 |
| URI: | https://repository.radenintan.ac.id/id/eprint/46282 |
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