PENGARUH MODEL PEMBELAJARAN GRML (GENERATIVE MULTI REPRESENTATION LEARNING) BERBANTUAN APLIKASI KAHOOT TERHADAP KEMAMPUAN LITERASI DAN PENALARAN MATEMATIS

ARI, ADI YANTO (2026) PENGARUH MODEL PEMBELAJARAN GRML (GENERATIVE MULTI REPRESENTATION LEARNING) BERBANTUAN APLIKASI KAHOOT TERHADAP KEMAMPUAN LITERASI DAN PENALARAN MATEMATIS. Diploma thesis, UIN RADEN INTAN LAMPUNG.

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Abstract

ABSTRAK Penelitian ini dilatarbelakangi oleh rendahnya kemampuan literasi dan penalaran matematis peserta didik kelas VII SMP Al Husna Bandar Lampung yang disebabkan oleh pembelajaran matematika yang masih didominasi metode konvensional sehingga peserta didik kurang aktif dan mengalami kesulitan dalam menyelesaikan soal nonrutin. Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran Generative Multi Representation Learning (GMRL) berbantuan aplikasi Kahoot terhadap kemampuan literasi matematis dan kemampuan penalaran matematis peserta didik. Penelitian ini menggunakan pendekatan kuantitatif dengan jenis penelitian eksperimen. Populasi penelitian adalah seluruh peserta didik kelas VII SMP Al Husna Bandar Lampung, dengan sampel yang ditentukan sesuai desain penelitian. Instrumen yang digunakan berupa tes kemampuan literasi matematis dan tes kemampuan penalaran matematis yang telah diuji validitas dan reliabilitasnya. Data dianalisis menggunakan uji prasyarat analisis dan uji hipotesis Manova. Hasil penelitian menunjukkan bahwa terdapat pengaruh model pembelajaran GMRL berbantuan aplikasi Kahoot terhadap kemampuan literasi matematis dan kemampuan penalaran matematis peserta didik. Dengan demikian, model pembelajaran GMRL berbantuan aplikasi Kahoot dapat dijadikan sebagai alternatif pembelajaran yang efektif untuk meningkatkan kemampuan literasi dan penalaran matematis peserta didik. Kata Kunci : Generative Multi Representation Learning, Kahoot, Literasi Matematis, Penalaran Matematis. ii ABSTRACT This study was motivated by the low levels of mathematical literacy and mathematical reasoning abilities of seventh-grade students at SMP Al Husna Bandar Lampung, which were caused by mathematics learning that was still dominated by conventional methods, resulting in students being less active and experiencing difficulties in solving non-routine problems. This study aimed to determine the effect of the Generative Multi Representation Learning (GMRL) model assisted by the Kahoot application on students’ mathematical literacy and mathematical reasoning abilities. This study employed a quantitative approach with an experimental research design. The population of this study consisted of all seventh-grade students at SMP Al Husna Bandar Lampung, with the sample determined according to the research design. The instruments used were mathematical literacy tests and mathematical reasoning tests that had been tested for validity and reliability. The data were analyzed using prerequisite analysis tests and the MANOVA hypothesis test. The results of the study showed that the GMRL learning model assisted by the Kahoot application had an effect on students’ mathematical literacy and mathematical reasoning abilities. reasoning abilities. Therefore, the GMRL learning model assisted by the Kahoot application can be used as an effective alternative learning model to improve students’ mathematical literacy and mathematical Keywords : Generative Multi Representation Learning, Kahoot, Mathematical Literacy, Mathematical Reasoning

Item Type: Thesis (Diploma)
Subjects: Pendidikan Matematika
Divisions: Fakultas Tarbiyah dan Keguruan > Pendidikan Matematika
Depositing User: LAYANAN PERPUSTAKAAN UINRIL REFERENSI
Date Deposited: 26 Feb 2026 04:17
Last Modified: 26 Feb 2026 04:17
URI: https://repository.radenintan.ac.id/id/eprint/42921

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