Atika, Hidayah (2025) PENGEMBANGAN MEDIA KOMIK MATEMATIKA DIGITAL UNTUK MENINGKATKAN KEMAMPUAN REPRESENTASI DAN RESILIENSI MATEMATIS SISWA. Diploma thesis, UIN RADEN INTAN LAMPUNG.
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Abstract
ABSTRAK Atika Hidayah (2111050012). “Pengembangan Media Komik Matematika Digital untuk Meningkatkan Kemampuan Representasi dan Resiliensi Matematis Siswa”. Skripsi Program Studi Pendidikan Matematika. Fakultas Ilmu Tarbiyah dan Keguruan. Universitas Islam Negeri Raden Intan Lampung. 2025. Abstrak: Penelitian ini berfokus pada pengembangan media komik matematika digital yang layak dan efektif dalam meningkatkan kemampuan representasi dan resiliensi matematis siswa. Metode penelitian Research and Development (R&D) dengan mengadopsi model DDD-E (Decide, Design, Develop, and Evaluate). Hasil validasi produk diperoleh dari penilaian tim ahli, yaitu validasi materi 4,43 dengan kategori “sangat valid” dan validasi media 4,76 dengan kategori “sangat valid”. Media komik matematika digital dinyatakan cukup efektif untuk meningkatkan kemampuan representasi matematis siswa dengan rata-rata N-Gain sebesar 0,49 sedangkan menggunakan media pembelajaran konvensional dengan rata-rata N-Gain sebesar 0,38 dimana keduanya termasuk dalam kategori sedang. Sementara itu, kemampuan resiliensi matematis siswa dengan rata-rata skor N Gain kelas eksperimen 0,44 yang termasuk dalam kategori sedang lebih baik dari skor N-Gain kelas kontrol sebesar 0,01 yang termasuk kategori rendah. Kata Kunci: Komik Digital, Representasi Matematis Siswa, Resiliensi Matematis Siswa iii ABSTRACT Atika Hidayah (2111050012). "Development of Digital Mathematics Comic Media to Improve Students' Mathematical Representation and Resilience Skills". Thesis of Mathematics Education Study Program. Faculty of Tarbiyah and Teacher Training. Raden Intan State Islamic University of Lampung. 2025. Abstract: This Research focuses on the development of digital math comic media that is feasible and effective in improving students' mathematical representation and resilience skills. The research method is Research and Development (R&D) by adopting the DDD-E model (Decide, Design, Develop, and Evaluate). The results of product validation were obtained from the expert team's assessment, namely material validation 4.43 with the category “very valid” and media validation 4.76 with the category “very valid”. Digital math comic media is declared effective enough to improve students' mathematical representation skills with an average N-Gain of 0.49 while using conventional learning media with an average N-Gain of 0.38 where both are included in the moderate category. Meanwhile, students' mathematical resilience ability with an average experimental class N-Gain score of 0.44 which is included in the moderate category is better than the control class N-Gain score of 0.01 which is included in the low category. Keywords: Digital Comics, Students' Mathematical Representation, Students' Mathematical Resilience
| Item Type: | Thesis (Diploma) |
|---|---|
| Subjects: | Pendidikan Matematika |
| Divisions: | Fakultas Tarbiyah dan Keguruan > Pendidikan Matematika |
| Depositing User: | LAYANAN PERPUSTAKAAN UINRIL REFERENSI |
| Date Deposited: | 25 Sep 2025 04:25 |
| Last Modified: | 25 Sep 2025 04:25 |
| URI: | https://repository.radenintan.ac.id/id/eprint/40696 |
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