PENGARUH MODEL PEMBELAJARAN BLENDED LEARNING MENGGUNAKAN PENDEKATAN SCIENCE, TECHNOLOGY, ENGINEERING, ART, AND MATHEMATICS (STEAM) TERHADAP KEMAMPUAN BERPIKIR KREATIF PESERTA DIDIK

RAHMAWATI, Haryanto (2022) PENGARUH MODEL PEMBELAJARAN BLENDED LEARNING MENGGUNAKAN PENDEKATAN SCIENCE, TECHNOLOGY, ENGINEERING, ART, AND MATHEMATICS (STEAM) TERHADAP KEMAMPUAN BERPIKIR KREATIF PESERTA DIDIK. Diploma thesis, UIN RADEN INTAN LAMPUNG.

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Abstract

ABSTRAK Penelitian ini di latar belakangi adanya faktor rendahnya kemampuan berpikir kreatif peserta didik khususnya materi Hukum Newton Kelas X MIPA. Masalah yang akan diteliti yaitu tentang model pembelajaran Blended Learning menggunakan pendekatan Science, Technology, Engineering, Art and Mathematics (STEAM) terhadap kemampuan berpikir kreatif peserta didik. Penelitian ini merupakan Quasi Eksperimen menggunakan desain nonequivalent control group design. Populasi pada penelitian ini berjumlah 216 peserta didik kelas X MIPA SMA Negeri 5 Bandar Lampung. Sampel penelitian ini terdiri dari dua kelas yaitu kelas X MIPA 4 sebagai kelas kontrol dan kelas X MIPA 6 sebagai kelas eksperimen yang dipilih dengan teknik random sampling. Instrument pengumpulan data berupa test uraian yang berjumlah 9 butir soal. Berdasarkan penelitian yang telah dilakukan diperoleh data yang menunjukkan bahwa terdapat pengaruh model pembelajaran Blended Learning menggunakan pendekatan STEAM terhadap kemampuan berpikir kreatif. Hal ini ditunjukkan dengan sig sebesar 0,016 yang berarti signifikansi <0,05 sehingga diterima. Berdasarkan hasil tersebut terbukti bahwa model pembelajaran Blended Learning menggunakan pendekatan Science, Technology, Engineering, Art and Mathematics (STEAM) berpengaruh terhadap kemampuan berpikir kreatif peserta didik. Kata Kunci: Kemampuan Berpikir Kreatif, Model Pembelajaran Blended Learning, pendekatan STEAM iii ABSTRACT This research is motivated by the low factor of students' creative thinking skills, especially the material of Newton's Law Class X Mathematics and Natural Sciences. The problem to be studied is the Blended Learning learning model using the Science, Technology, Engineering, Art and Mathematics (STEAM) approach to students' creative thinking abilities. This research is a quasi-experimental design using a nonequivalent control group design. The population in this study amounted to 216 students of class X MIPA SMA Negeri 5 Bandar Lampung. The sample of this study consisted of two classes, namely class X MIPA 4 as the control class and class X MIPA 6 as the experimental class which was selected by random sampling technique. The data collection instrument is in the form of a description test, which consists of 9 questions. Based on the research that has been done, data shows that there is an effect of the Blended Learning learning model using the STEAM approach on creative thinking skills. This is indicated by a sig of 0.016 which means a significance <0.05 so that H_1 is accepted. Based on these results, it is proven that the Blended Learning learning model using the Science, Technology, Engineering, Art and Mathematics (STEAM) approach has an effect on students' creative thinking abilities. Keywords: Creative Thinking Ability, Blended Learning Model, STEAM approach

Item Type: Thesis (Diploma)
Subjects: Pendidikan Fisika
Divisions: Fakultas Tarbiyah dan Keguruan > Pendidikan Fisika
Depositing User: LAYANAN PERPUSTAKAAN UINRIL REFERENSI
Date Deposited: 30 Jun 2022 03:46
Last Modified: 30 Jun 2022 03:46
URI: http://repository.radenintan.ac.id/id/eprint/19627

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