PENGARUH MODEL PEMBELAJARAN SCRAMBLE BERBANTUAN PERMAINAN DOMINO TERHADAP HASIL BELAJAR PESERTA DIDIK KELAS XI SMAN 1 TEGINENENG PADA MATERI FLUIDA

PENI, NURWIJAYANTI (2022) PENGARUH MODEL PEMBELAJARAN SCRAMBLE BERBANTUAN PERMAINAN DOMINO TERHADAP HASIL BELAJAR PESERTA DIDIK KELAS XI SMAN 1 TEGINENENG PADA MATERI FLUIDA. Undergraduate thesis, UIN RADEN INTAN LAMPUNG.

[thumbnail of COVER, BAB 1, BAB 2, DAPUS.pdf] PDF
Download (8MB)
[thumbnail of FULL SKRIPSI PENI NUR W..pdf] PDF
Restricted to Repository staff only

Download (8MB)

Abstract

ABSTRAK Oleh : Peni Nurwijayanti Penelitian ini bertujuan untuk menilik pengaruh pengunaan model pembelajaran Scramble berbantuan permainan domino terhadap hasil belajar peserta didik kelas XI SMAN 1 Tegineneg pada materi fluida. Dengan hipotesis penelitian, yaitu terdapat pengaruh model pembelajaran Scramble berbantuan permainan domino terhadap hasil belajar peserta didik kelas XI SMAN I Tegineneng. Metode yang digunakan adalah metode kuantitatif berupa penelitian quasi experimental design dengan desain nonequivalent control group design. Populasi pada penelitian ini adalah 2 kelas XI SMAN 1 Tegineneng dengan jumlah 40 anak. Instrumen yang digunakan pada penelitian ini adalah tes hasil belajar dalam bentuk tes berupa soal pilihan ganda. Proses pembelajaran dilakukan pretest untuk mengetahui kemampuan awal peserta dan setelah proses pembelajaran dilakukan posttest untuk mengetahui hasil belajar peserta didik setelah diberi perlakuan. Berdasarkan hasil penelitian, diperoleh selisih nilai rata-rata posttest pada kelas kontrol dan kelas eksperimen adalah 44,00. Untuk mengetahui hasil belajar peserta didik maka dilakukan uji Mann Whitney Test pada program IBM SPSS Statistics. Hasil analisis data menunjukan nilai sig (2-tailed) sebesar 0,00 yang berarti nilai sig (2- tailed) < 0,05 yang artinya nilai rata-rata posttest kelas kontrol tidak sama dengan nilai rata-rata posttest kelas eksperimen. Sehingga Ha diterima atau terdapat perbedaan nilai rata-rata posttest hasil belajar peserta didik pada kelas eksperimen lebih tinggi dari rata-rata posttest hasil belajar peserta didik pada kelas kontrol. Oleh karena itu, dapat disimpulkan bahwa terdapat pengaruh model pembelajaran Scramble berbantuan permainan domino terhadap hasil belajar peserta didik kelas XI SMAN 1 Tegineneng pada materi Fluida. Kata kunci: Model Scramble, Permainan Domino, Hasil belajar, Fluida iii ABSTRACT By: Peni Nurwijayanti However, there are still many students who have not been given the opportunity to develop science process skills. This study aims to examine the effect of using thelearning model Scramble domino game-assistedon the science process skills of class XI students of SMAN 1 Tegineneg on fluid material. With the research hypothesis, there is an effect of the domino game-assisted Scramble learning model on the science process skills of the XI grade students of SMAN I Tegineneng. The method used is a quantitative method in the form of a quasi-experimental design research with a nonequivalent control group design. The population in this study were 2 class XI SMAN 1 Tegineneng with a total of 40 children. The instrument used in this study was a science process skills test in the form of non-test in the form of an observation sheet and a test in the form of multiple choice questions. Based on the results of the study, the average posttest score in the control class was 70.00 and the posttest average value in the experimental class was 84.00. To determine the students' science process skills, theconducted Mann Whitney Test was on theprogram IBM SPSS Statistics. The results of data analysis showed that the value of sig (2-tailed) was 0.00, which means the value of sig (2-tailed) <0.05, which means that the average posttest value for the control class is not the same as the posttest average for the experimental class. So that Ha received or there are differences in the average value posttest capability science process skills of students in the experimental class is higher than the average post-test capability science process skills of students in the control class. Therefore, it can be concluded that there is an influence of thelearning model Scramble domino game-assistedon the science process skills of the XI grade students of SMAN 1 Tegineneng on fluid material. Keywords: Model Scramble, Domino Game, Science Process Skills, Fluid

Item Type: Thesis (Undergraduate)
Subjects: Pendidikan Fisika
Divisions: Fakultas Tarbiyah dan Keguruan > Pendidikan Fisika
Depositing User: LAYANAN PERPUSTAKAAN UINRIL REFERENSI
Date Deposited: 03 Feb 2022 02:25
Last Modified: 03 Feb 2022 02:25
URI: http://repository.radenintan.ac.id/id/eprint/17499

Actions (login required)

View Item View Item