Muhammad, Fahreza Ramadhani (2026) GAMBARAN PERILAKU AGRESIVITAS VERBAL PADA GEN Z PEMAIN MOBILE LEGENDS. Diploma thesis, UIN RADEN INTAN LAMPUNG.
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Abstract
Berdasarkan Baron & Byrne (2005), agresivitas verbal merupakan perilaku yang bertujuan menyakiti orang lain secara psikologis melalui ucapan atau kata-kata. Tingginya interaksi dan kompetisi dalam permainan Mobile Legends: Bang Bang berpotensi memunculkan perilaku agresivitas verbal pada pemain Generasi Z. Penelitian ini bertujuan menggambarkan perilaku agresivitas verbal pada Generasi Z pemain Mobile Legends: Bang Bang. Penelitian ini menggunakan pendekatan kualitatif dengan metode deskriptif. Subjek penelitian terdiri atas tiga pemain Generasi Z berusia 18–24 tahun (R, G, dan H). Data dikumpulkan melalui wawancara mendalam sebanyak tiga kali pada setiap subjek, kemudian dianalisis melalui reduksi data, penyajian data, penarikan kesimpulan, verifikasi, serta dibantu perangkat lunak NVivo 12 Pro. Hasil penelitian menunjukkan bahwa seluruh subjek menampilkan perilaku agresivitas verbal dengan bentuk dan intensitas yang berbeda, dipengaruhi oleh kondisi emosional, interaksi antarpemain, dan situasi kompetitif. Bentuk agresivitas verbal yang ditemukan meliputi aktif langsung, pasif langsung, aktif tidak langsung, dan pasif tidak langsung, seperti kata-kata kasar, hinaan, sindiran, ejekan, candaan, mengurangi komunikasi, dan memilih diam. Penelitian ini menyimpulkan bahwa agresivitas verbal pada pemain Generasi Z merupakan bentuk ekspresi emosi dalam interaksi kompetitif permainan daring yang berpotensi memengaruhi kenyamanan bermain, kualitas interaksi sosial, dan pengelolaan emosi. Kata Kunci: Agresivitas Verbal, Generasi Z, Mobile legends, Game Online. According to Baron & Byrne (2005), verbal aggression is behavior intended to psychologically harm others through speech or words. The high level of interaction and competition in Mobile Legends: Bang Bang has the potential to trigger verbal aggression among Generation Z players. This study aims to describe verbal aggression among Generation Z Mobile Legends: Bang Bang players. This study used a qualitative approach with descriptive methods. The subjects consisted of three Generation Z players aged 18 24 (R, G, and H). Data were collected through three in-depth interviews with each subject, then analyzed through data reduction, data presentation, conclusion drawing, and verification, with the assistance of NVivo 12 Pro software. The results showed that all subjects displayed verbal aggression in varying forms and intensities, influenced by emotional states, interactions between players, and competitive situations. The forms of verbal aggression identified included active direct, passive direct, active indirect, and passive indirect, such as harsh words, insults, sarcasm, teasing, joking, reduced communication, and choosing to remain silent. This study concludes that verbal aggressiveness in Generation Z players is a form of emotional expression in competitive online game interactions that has the potential to affect playing comfort, the quality of social interactions, and emotional management. Keyword: Verbal Aggressiveness, Generation Z, Mobile legends, Online Games.
| Item Type: | Thesis (Diploma) |
|---|---|
| Subjects: | Psikologi Islam |
| Divisions: | Psikologi Islam > Psikologi Islam |
| Depositing User: | LAYANAN PERPUSTAKAAN UINRIL REFERENSI |
| Date Deposited: | 18 Aug 2026 08:36 |
| Last Modified: | 18 Aug 2026 08:36 |
| URI: | https://repository.radenintan.ac.id/id/eprint/46144 |
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