MUHAMMAD, EDO TRY WIBOWO (2026) PENERAPAN KONSELING KELOMPOK DENGAN TEKNIK SELF –MANAGEMENT DALAM MENGATASI KECANDUAN GAME ONLINE PESERTA DIDIK DI SMA NEGERI 1 GADINGREJO. Diploma thesis, UIN RADEN INTAN LAMPUNG.
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Abstract
ABSTRAK Kecanduan game online pada peserta didik menjadi salah satu permasalahan yang semakin meningkat seiring dengan perkembangan teknologi digital. Kondisi ini berdampak pada menurunnya konsentrasi belajar, rendahnya motivasi akademik, kurangnya kontrol diri, serta terganggunya hubungan sosial peserta didik di lingkungan sekolah. Di SMA Negeri 1 Gadingrejo, ditemukan beberapa peserta didik kelas XI yang menunjukkan perilaku kecanduan game online, seperti bermain game secara berlebihan, sulit mengatur waktu belajar, sering mengantuk di kelas, dan menurunnya prestasi akademik. Oleh karena itu, diperlukan suatu layanan bimbingan dan konseling yang tepat untuk membantu peserta didik mengurangi perilaku kecanduan tersebut, salah satunya melalui penerapan layanan konseling kelompok dengan teknik self-management. Penelitian ini bertujuan untuk mendeskripsikan dan menganalisis penerapan layanan konseling kelompok dengan teknik self-management dalam mengurangi kecanduan game online pada peserta didik kelas XI di SMA Negeri 1 Gadingrejo. Penelitian ini menggunakan pendekatan kualitatif dengan jenis penelitian lapangan (field research). Subjek penelitian terdiri atas guru Bimbingan dan Konseling serta lima peserta didik kelas XI yang terindikasi mengalami kecanduan game online, yaitu IG, GS, AF, RM, dan JR. Teknik pengumpulan data yang digunakan meliputi observasi, wawancara, dan dokumentasi. Pelaksanaan layanan konseling kelompok dilakukan dalam tiga sesi pertemuan pada tanggal 6, 13, dan 21 Januari 2026. Analisis data dilakukan melalui tahap reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa penerapan layanan konseling kelompok dengan teknik self-management dapat membantu peserta didik dalam mengurangi intensitas bermain game online, meningkatkan kemampuan mengatur waktu, memperbaiki pola belajar, serta meningkatkan kontrol diri dan tanggung jawab akademik. Peserta didik mampu mengenali perilaku maladaptif, menetapkan target perubahan, melakukan pemantauan diri, serta memberikan penguatan terhadap keberhasilan yang dicapai. Perubahan positif terlihat dari menurunnya frekuensi bermain game, meningkatnya fokus belajar, serta membaiknya hubungan sosial di lingkungan sekolah. Dengan demikian, dapat disimpulkan bahwa layanan konseling kelompok dengan teknik selfmanagement efektif dalam membantu mengurangi kecanduan game online pada peserta didik kelas XI di SMA Negeri 1 Gadingrejo. ABSTRACT Online game addiction among students has become an increasingly serious problem along with the rapid development of digital technology. This condition negatively affects students’ learning concentration, academic motivation, self-control, and social relationships in the school environment. At SMA Negeri 1 Gadingrejo, several eleventh-grade students were identified as experiencing online game addiction, characterized by excessive gaming, poor time management, daytime sleepiness, and declining academic performance. Therefore, appropriate guidance and counseling services are needed to help students reduce addictive behaviors, one of which is through the implementation of group counseling services using selfmanagement techniques. This study aims to describe and analyze the implementation of group counseling services using self-management techniques in reducing online game addiction among eleventh-grade students at SMA Negeri 1 Gadingrejo. This research employed a qualitative approach with a field research design. The research subjects consisted of a guidance and counseling teacher and five students indicated to have online game addiction, namely IG, GS, AF, RM, and JR. Data were collected through observation, interviews, and documentation. The counseling intervention was conducted in three group counseling sessions held on January 6, 13, and 21, 2026. Data analysis was carried out through data reduction, data display, and conclusion drawing. The results showed that the implementation of group counseling services using self-management techniques effectively helped students reduce the intensity of online gaming, improve time management skills, enhance learning patterns, and strengthen selfcontrol and academic responsibility. Students were able to identify maladaptive behaviors, set behavioral change goals, conduct selfmonitoring, and provide self-reinforcement for their achievements. Positive changes were observed in reduced gaming frequency, improved learning focus, and better social interactions at school. Therefore, it can be concluded that group counseling services using self-management techniques are effective in reducing online game addiction among eleventh-grade students at SMA Negeri 1 Gadingrejo.
| Item Type: | Thesis (Diploma) |
|---|---|
| Subjects: | Bimbingan Konseling Islam |
| Divisions: | Fakultas Tarbiyah dan Keguruan > Bimbingan Konseling |
| Depositing User: | LAYANAN PERPUSTAKAAN UINRIL REFERENSI |
| Date Deposited: | 05 Aug 2026 03:55 |
| Last Modified: | 05 Aug 2026 03:55 |
| URI: | https://repository.radenintan.ac.id/id/eprint/45728 |
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