ALIFIA, NURI ANGGRAINI (2026) PEMANFAATAN MEDIA DIGITAL BERBASIS QUIZIZZ DALAM PEMBELAJARAN PENDIDIKAN AGAMA ISLAM DI SMK NEGERI 1 BANDAR LAMPUNG. Diploma thesis, UIN RADEN INTAN LAMPUNG.
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Abstract
ABSTRAK Pemanfaatan media digital berbasis Quizizz dalam pembelajaran Pendidikan Agama Islam (PAI) di SMKN 1 Bandar Lampung bertujuan untuk meningkatkan motivasi, partisipasi, dan keterlibatan siswa dalam proses belajar. Penelitian ini menggunakan metode kualitatif dengan pendekatan studi lapangan. Data dikumpulkan melalui observasi langsung serta wawancara mendalam terhadap informan kunci, yang terdiri dari guru mata pelajaran PAI dan siswa kelas X TJKT 3 (Teknik Jaringan Komputer dan Telekomunikasi). Pemilihan subjek ini didasarkan pada latar belakang kejuruan siswa yang memiliki literasi digital tinggi sehingga hambatan teknis dapat diminimalisir. Temuan utama menunjukkan bahwa penggunaan Quizizz mampu mengubah paradigma pembelajaran PAI yang sebelumnya berfokus pada hafalan menjadi lebih interaktif melalui elemen gamifikasi. Fitur seperti leaderboard, pengatur waktu, dan umpan balik instan terbukti memotivasi siswa untuk berpartisipasi aktif serta mendorong pembelajaran mandiri. Selain itu, fitur laporan otomatis mempermudah guru dalam mengevaluasi hasil belajar secara efisien. Kendala teknis berupa instabilitas koneksi internet diatasi melalui solusi kreatif seperti penggunaan tethering dan sistem kerja kelompok. Berdasarkan temuan ini, disarankan agar pemanfaatan Quizizz dikombinasikan dengan strategi pembelajaran berbasis proyek untuk menciptakan lingkungan belajar yang lebih efektif dan inklusif. ABSTRACT The use of Quizizz-based digital media in Islamic Religious Education (IRE) instruction at SMKN 1 Bandar Lampung aims to enhance student motivation, participation, and engagement in the learning process. This study employs a qualitative method with a field study approach. Data were collected through direct observation and in-depth interviews with key informants, consisting of PAI subject teachers and students from class X TJKT 3 (Computer Networking and Telecommunications Technology). The selection of thesesubjects was based on the students' vocational background, which involves high digital literacy, thereby minimizing technical barriers. Key findings indicate that the use of Quizizz transformed the PAI learning paradigm from one previously focused on rote memorization into a more interactive approach through gamification elements. Features such as leaderboards, timers, and instant feedback were proven to motivate students to participate actively and encourage self-directed learning. Additionally, the automatic reporting feature makes it easier for teachers to evaluate learning outcomes efficiently. Technical challenges, such as unstable internet connections, were addressed through creative solutions such as using tethering and group work systems. Based on these findings, it is recommended that the use of Quizizz be combined with project-based learning strategies to create a more effective and inclusive learning environment.
| Item Type: | Thesis (Diploma) |
|---|---|
| Subjects: | Pendidikan Agama islam |
| Divisions: | Fakultas Tarbiyah dan Keguruan > Pendidikan Agama islam |
| Depositing User: | LAYANAN PERPUSTAKAAN UINRIL REFERENSI |
| Date Deposited: | 29 Jul 2026 07:03 |
| Last Modified: | 29 Jul 2026 07:03 |
| URI: | https://repository.radenintan.ac.id/id/eprint/45464 |
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