PENGEMBANGAN MEDIA INTERAKTIF BERBASIS KARTU DIGITAL UNTUK MENINGKATKAN SELF-EFFICACY AKADEMIK SISWA SMP MUHAMMADIYAH 3 BANDAR LAMPUNG

ADE, IQBAL KOESWARA (2026) PENGEMBANGAN MEDIA INTERAKTIF BERBASIS KARTU DIGITAL UNTUK MENINGKATKAN SELF-EFFICACY AKADEMIK SISWA SMP MUHAMMADIYAH 3 BANDAR LAMPUNG. Diploma thesis, UIN RADEN INTAN LAMPUNG.

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Abstract

ABSTRAK Penelitian ini bertujuan untuk mengembangkan serta mengetahui tingkat kelayakan dan keberfungsian media interaktif berbasis kartu Digital sebagai alat bantu untuk mengukur self-efficacy Akademik peserta didik di SMP Muhammadiyah 3 Bandar Lampung, dan mengetahui hasil penerapan media tersebut dalam membantu peserta didik memahami dan mengevaluasi self-efficacy mereka. Penelitian ini menggunakan metode Research and Development (R&D) dengan mengadaptasi model pengembangan ADDIE (Analysis, Design, Development, Implementation, Evaluation) Subjek penelitian terdiri dari peserta didik kelas IX SMP Muhammadiyah 3 Bandar Lampung. Hasil penelitian menunjukkan bahwa media kartu Digital dinilai layak digunakan sebagai media interaktif dalam pengukuran dan pemahaman self-efficacy. Validasi ahli materi dan ahli media menunjukkan kategori “sangat layak”, sedangkan hasil uji coba terbatas dan uji coba pemakaian menunjukkan bahwa media mudah dipahami, menarik, dan efektif membantu peserta didik merefleksikan tingkat self-efficacy mereka. Penerapan media juga menunjukkan adanya peningkatan pemahaman diri peserta didik terhadap kemampuan mereka dalam menyelesaikan tugas-tugas akademik. Dengan demikian, media interaktif berbasis kartu Digital efektif digunakan sebagai media alternatif dalam proses asesmen dan pengembangan self-efficacy peserta didik di lingkungan sekolah. ABSTRACT This study aims to develop and determine the feasibility and usability level of an interactive Kartu digital media as a tool to assess students’ self-efficacy at SMP Muhammadiyah 3 Bandar Lampung, and to examine the results of implementing the media in helping students understand their self-efficacy. This research employed the Research and Development (R&D) method by adapting the ADDIE development model (Analysis, design, Development, Implementation, Evaluation) The subjects of this study were IX students of SMP Muhammadiyah 3 Bandar Lampung. The results indicate that the Kartu digital media is feasible to be used as an interactive tool for assessing and enhancing students’ understanding of their self-efficacy. Expert validations from material and media specialists categorized the product as “highly feasible.” Findings from limited trials and fieldtesting show that the media is easy to understand, engaging, and effective in helping students reflect on their level of selfefficacy. The implementation of the media also demonstrated an improvement in students’ self-awareness regarding their ability to accomplish academic tasks. In conclusion, the interactive Kartu digital media is effective as an alternative tool for assessment and the development of students’ selfefficacy in school settings.

Item Type: Thesis (Diploma)
Subjects: Bimbingan Konseling
Divisions: Fakultas Tarbiyah dan Keguruan > Bimbingan Konseling
Depositing User: LAYANAN PERPUSTAKAAN UINRIL REFERENSI
Date Deposited: 28 Jul 2026 03:33
Last Modified: 28 Jul 2026 03:33
URI: https://repository.radenintan.ac.id/id/eprint/45416

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