RESTIANA, DEWI (2026) PENGARUH MODEL PEMBELAJARAN GAME BASED LEARNING BERBANTUAN MATIFIC TERHADAP PEMAHAMAN KONSEP MATEMATIKA DI SDN 1 SUKABUMI INDAH BANDAR LAMPUNG. Diploma thesis, UIN RADEN INTAN LAMPUNG.
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Abstract
ABSTRAK Penelitian ini dilatar belakangi oleh rendahnya pemahaman konsep matematika peserta didik yang disebabkan oleh kurangnya keaktifan peserta didik serta munculnya rasa jenuh dalam proses pembelajaran. Meskipun berbagai model pembelajaran telah diterapkan, kemampuan pemahaman konsep matematika peserta didik masih tergolong rendah. Oleh karena itu, peneliti menawarkan solusi melalui penerapan model pembelajaran Game Based Learning (GBL) berbantuan aplikasi Matific. Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran Game Based Learning berbantuan Matific terhadap pemahaman konsep matematika siswa kelas IV SDN 1 Sukabumi Indah Bandar Lampung. Metode penelitian yang digunakan adalah penelitian kuantitatif dengan pendekatan quasi eksperimen design menggunakan desain Nonequivalent Control Group Design. Subjek penelitian terdiri atas dua kelas, yaitu kelas IV B sebagai kelas eksperimen yang memperoleh pembelajaran menggunakan model pembelajaran Game Based Learning berbantuan Matific dan kelas IV C sebagai kelas kontrol yang memperoleh pembelajaran menggunakan model pembelajaran Project Based Learning (PjBL). Teknik pengambilan sampel menggunakan random cluster sampling. Instrumen penelitian berupa tes esai yang diberikan dalam bentuk pretest dan posttest untuk mengukur kemampuan pemahaman konsep matematika siswa. Hasil penelitian menunjukkan bahwa terdapat pengaruh yang signifikan dari penerapan model pembelajaran Game Based Learning berbantuan Matific terhadap pemahaman konsep matematika siswa. Hal ini dibuktikan melalui hasil uji hipotesis yang memperoleh nilai signifikansi sebesar 0,000 < 0,05, sehingga H₀ ditolak dan H₁ diterima. Dengan demikian, dapat disimpulkan bahwa model pembelajaran Game Based Learning berbantuan Matific berpengaruh terhadap pemahaman konsep matematika siswa kelas IV SDN 1 Sukabumi Indah Bandar Lampung dan memberikan hasil yang lebih baik dibandingkan dengan model pembelajaran Project Based Learning (PjBL). ABSTRACT This study was motivated by students’ low understanding of mathematical concepts, which is caused by a lack of student engagement and boredom during the learning process. Although various instructional models have been implemented, students’ ability to understand mathematical concepts remains low. Therefore, the researcher proposes a solution through the implementation of a Game-Based Learning (GBL) model supported by the Matific application. This study aims to determine the effect of the GameBased Learning model supported by Matific on the mathematical concept understanding of fourth-grade students at SDN 1 Sukabumi Indah, Bandar Lampung. The research method used was quantitative research with a quasi-experimental approach employing a Nonequivalent Control Group Design. The research subjects consisted of two classes: Class IV B as the experimental class, which received instruction using the Game-Based Learning model supported by the Matific application, and Class IV C as the control class, which received instruction using the Project-Based Learning (PjBL) model. The sampling technique used random cluster sampling. The research instrument consisted of essay tests administered as pretests and posttests to measure students’ mathematical concept comprehension. The results of the study indicate that the implementation of the Matific-assisted Game-Based Learning model has a significant effect on students’ understanding of mathematical concepts. This is evidenced by the results of the hypothesis test, which yielded a significance value of 0.000 < 0.05, leading to the rejection of H₀ and the acceptance of H₁ . Thus, it can be concluded that the Matificassisted Game-Based Learning model influences the mathematical concept understanding of fourth-grade students at SDN 1 Sukabumi Indah in Bandar Lampung and yields better results compared to the Project-Based Learning (PjBL) model.
| Item Type: | Thesis (Diploma) |
|---|---|
| Subjects: | Pendidikan Guru Madrasah Ibtidaiyah |
| Divisions: | Fakultas Tarbiyah dan Keguruan > Pendidikan Guru Madrasah Ibtidaiyah |
| Depositing User: | LAYANAN PERPUSTAKAAN UINRIL REFERENSI |
| Date Deposited: | 15 Jul 2026 06:42 |
| Last Modified: | 15 Jul 2026 06:42 |
| URI: | https://repository.radenintan.ac.id/id/eprint/44950 |
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