JESICA, HANDAYANI (2026) PENGEMBANGAN MEDIA PEMBELAJARAN VIRTUAL REALITY MENGGUNAKAN MILLEALAB PADA MATERI VEKTOR DALAM PEMBELAJARAN FISIKA UNTUK MEMFASILITASI PEMAHAMAN KONSEP PESERTA DIDIK. Diploma thesis, UIN RADEN INTAN LAMPUNG.
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Abstract
ABSTRAK Fisika memuat banyak konsep abstrak yang menyebabkan peserta didik kesulitan memahami materi vektor, khususnya dalam memvisualisasikan vektor tiga dimensi dan penerapannya dalam kehidupan sehari-hari. Hasil pra-penelitian menunjukkan bahwa sebagian besar peserta didik mengalami kesulitan memahami materi vektor melalui media yang tersedia. Penelitian sebelumnya terkait Virtual Reality pada materi vektor umumnya diterapkan pada jenjang pendidikan tinggi dan memposisikan pemahaman konsep sebagai variabel yang diukur, bukan difasilitasi. Oleh karena itu, penelitian ini mengembangkan media pembelajaran Virtual Reality menggunakan MilleaLab pada materi vektor untuk memfasilitasi pemahaman konsep peserta didik SMA. Penelitian ini merupakan penelitian dan pengembangan (Research and Development/R&D) dengan model ADDIE (analysis, design, development, implementation, evaluation), bertujuan untuk mengembangkan media, mengetahui kelayakannya, serta mengetahui respons guru dan peserta didik. Data dikumpulkan melalui lembar validasi ahli materi, ahli media, serta angket respons guru dan peserta didik. Uji coba dilakukan pada 65 peserta didik dari SMAN 1 Bandar Lampung dan MAN 2 Bandar Lampung Validasi ahli media memperoleh 88% dan ahli materi 93% dengan kategori sangat layak. Respons peserta didik di SMAN 1 Bandar Lampung sebesar 90% dan MAN 2 Bandar Lampung sebesar 82%, serta respons guru sebesar 80%, seluruhnya berkategori baik. Media pembelajaran Virtual Reality menggunakan MilleaLab pada materi vektor dinyatakan sangat layak dan mampu memfasilitasi pemahaman konsep peserta didik. ABSTRACT Physics contains many abstract concepts that make it difficult for students to understand vector material, particularly in visualizing three-dimensional vectors and their applications in everyday life. Preresearch findings indicate that the majority of students struggle to understand vector material through available learning media. Previous studies on Virtual Reality in vector material were predominantly conducted at the higher education level and positioned conceptual understanding as a measured variable rather than a facilitated aspect. Therefore, this study develops a Virtual Reality learning media using MilleaLab on vector material to facilitate senior high school students' conceptual understanding. This study is a Research and Development (R&D) study employing the ADDIE model (analysis, design, development, implementation, evaluation), aimed at developing the media, assessing its feasibility, and determining teachers' and students' responses. Data were collected through material expert and media expert validation sheets, as well as teacher and student response questionnaires. The product was tested on 65 students from SMAN 1 Bandar Lampung and MAN 2 Bandar Lampung. Media expert validation yielded 88% and material expert validation yielded 93%, both categorized as highly feasible. Student responses at SMAN 1 Bandar Lampung reached 90% and MAN 2 Bandar Lampung 82%, while teacher responses reached 80%, all categorized as good. The Virtual Reality learning media using MilleaLab on vector material is declared highly feasible and capable of facilitating students' conceptual understanding.
| Item Type: | Thesis (Diploma) |
|---|---|
| Subjects: | Pendidikan Fisika |
| Divisions: | Fakultas Tarbiyah dan Keguruan > Pendidikan Fisika |
| Depositing User: | LAYANAN PERPUSTAKAAN UINRIL REFERENSI |
| Date Deposited: | 15 Jul 2026 02:25 |
| Last Modified: | 15 Jul 2026 02:25 |
| URI: | https://repository.radenintan.ac.id/id/eprint/44912 |
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