RAHMAN, NURHAKIM (2026) PENGEMBANGAN MEDIA KOMIK DALAM P E M B E L A J A R A N F I Q I H U N T U K MENINGKATKAN MOTIVASI BELAJAR PESERTA DIDIK DI MTs NEGERI 2 BANDAR LAMPUNG. Diploma thesis, UIN RADEN INTAN LAMPUNG.
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Abstract
ABSTRAK Penelitian ini dilatarbelakangi oleh rendahnya motivasi belajar peserta didik pada mata pelajaran Fiqih di MTs Negeri 2 Bandar Lampung. Proses pembelajaran selama ini masih didominasi oleh penggunaan buku paket atau LKS dengan teks yang padat, serta metode ceramah yang berpusat pada guru (Teacher Centered). Hal tersebut menyebabkan peserta didik merasa bosan, kurang fokus, dan sulit memahami konsep fiqih yang bersifat abstrak, khususnya pada materi makanan dan minuman halal dan haram. Penelitian ini bertujuan untuk: (1) Mengetahui proses pengembangan media komik dalam pembelajaran fiqih; (2) Mengetahui kelayakan media komik pada pembelajaran fiqih berdasarkan penilaian ahli dan respon peserta didik; dan (3) Mengetahui respon motivasi belajar peserta didik setelah penggunaan media komik di MTs Negeri 2 Bandar Lampung. Metode penelitian yang digunakan adalah Penelitian dan Pengembangan (Research and Development atau R&D) dengan model pengembangan ADDIE yang terdiri dari lima tahap: Analysis (Analisis), mencakup Analisis Kerja dan Analisis Kebutuhan. Design (Desain), mencakup Desain cover dan Isi. Development (Pengembangan), mencakup pembuatan media komik berbasis aplikasi Ibispaint dan Canva dan Perbaikan Media. Implementation (Implementasi), diujicobakan kelas 8 U1 dan 8 U2, dan Evaluation (Evaluasi), mencakup penilaian oleh Dosen Ahli, Guru, dan Peserta didik. Hasil penelitian menunjukkan bahwa media komik pembelajaran Fiqih yang dikembangkan dengan model pengembangan ADDIE yang meliputi tahap Analysis, Design, Development, Implementation, dan Evaluation. Tahap Analysis dilakukan untuk menganalisis kebutuhan dan permasalahan pembelajaran, tahap Design dilakukan dengan merancang media komik berdasarkan unsur-unsur komik yaitu Space (ruang), berupa penyusunan tata letak panel secara teratur agar peserta didik mudah mengikuti alur cerita dan nyaman membaca materi. Image (gambar), berupa ilustrasi tokoh, latar tempat, dan aktivitas yang sesuai dengan kehidupan sehari-hari peserta didik untuk memperjelas materi makanan dan minuman halal serta haram. Teks (tulisan), berupa dialog antar tokoh dengan bahasa semi nonformal yang komunikatif dan mudah dipahami peserta didik. Colour (warna), berupa penggunaan warna-warna cerah untuk meningkatkan daya tarik visual dan motivasi belajar peserta didik. Voice, Sound, Audio (suara), berupa penggunaan efek kata dan simbol bunyi pada dialog sehingga suasana cerita terasa lebih hidup daniv menarik, tahap Development untuk membuat dan memvalidasi produk, tahap Implementation untuk mengujicobakan media kepada peserta didik, serta tahap Evaluation untuk melakukan perbaikan berdasarkan hasil penilaian dan respon pengguna. Penilaian kelayakan media komik memperoleh kategori “Sangat Layak” berdasarkan penilaian ahli materi sebesar 82,5%, ahli media 100%, ahli bahasa 98%, guru mata pelajaran 87,14%, dan respon peserta didik sebesar 87,34%. Hasil penilaian motivasi belajar peserta didik menunjukkan adanya peningkatan setelah penggunaan media komik pembelajaran fiqih. Pada hasil pretest diperoleh persentase sebesar 66%, sedangkan hasil posttest meningkat menjadi 81,37%, sehingga terjadi peningkatan sebesar 15,37%. Dengan demikian, media komik pembelajaran fiqih dinyatakan layak digunakan dan mampu meningkatkan motivasi belajar peserta didik pada materi makanan dan minuman halal serta haram. Dengan demikian, media komik yang dikembangkan layak digunakan sebagai media pembelajaran fiqih untuk meningkatkan motivasi belajar peserta didik di MTs Negeri 2 Bandar Lampung. ABSTRACT This research is motivated by the low learning motivation of students in the Fiqh subject at MTs Negeri 2 Bandar Lampung. The learning process is still dominated by the use of textbooks or worksheets with dense text, as well as teacher-centered lecture methods. This causes students to feel bored, lack focus, and struggle to understand abstract fiqh concepts, particularly regarding the topic of halal and haram food and drinks. This study aims to: (1) Determine the process of developing comic media in fiqh learning; (2) Determine the suitability of comic media in fiqh learning based on expert assessment and student responses; and (3) Determine the response of student learning motivation after the use of comic media at MTs Negeri 2 Bandar Lampung. The research method used is Research and Development (R&D) with the ADDIE development model consisting of five stages: Analysis, including Job Analysis and Needs Analysis; Design, including Design cover and Content; Development, including the creation of comic media based on the Ibispaint and Canva applications and media improvements. Implementation was piloted in grades 8 U1 and 8 U2, and evaluation included assessments by expert lecturers, teachers, and students. The results of the study indicate that the Fiqh learning comic media developed with the ADDIE development model includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The Analysis stage is carried out to analyze learning needs and problems, the Design stage is carried out by designing comic media based on comic elements, namely Space, in the form of arranging panel layouts regularly so that students can easily follow the storyline and comfortably read the material. Image, in the form of illustrations of characters, settings, and activities that are in accordance with students’ daily lives to clarify the material on halal and haram food and drinks. Text (writing), in the form of dialogue between characters with seminon-formal language that is communicative and easy for students to understand. Color (color), in the form of the use of bright colors to increase visual appeal and student learning motivation. Voice, Sound, Audio (sound), in the form of the use of word effects and sound symbols in the dialogue so that the story atmosphere feels more alive and interesting, the Development stage to create and validate the product,vi the Implementation stage to test the media on students, and the Evaluation stage to make improvements based on the results of user assessments and responses. The assessment of the feasibility of comic media obtained the category of “Very Feasible” based on the assessment of material experts of 82.5%, media experts 100%, language experts 98%, subject teachers 87.14%, and student responses of 87.34%. The results of the assessment of student learning motivation showed an increase after the use of comic media for learning fiqh. In the pretest results obtained a percentage of 66%, while the posttest results increased to 81.37%, resulting in an increase of 15.37%. Thus, the comic media for learning fiqh is declared feasible to use and is able to increase student learning motivation on the material of halal and haram food and drinks. Thus, the comic media developed is suitable for use as a fiqh learning media to increase student learning motivation at MTs Negeri 2 Bandar Lampung.
| Item Type: | Thesis (Diploma) |
|---|---|
| Subjects: | Pendidikan Agama islam |
| Divisions: | Fakultas Tarbiyah dan Keguruan > Pendidikan Agama islam |
| Depositing User: | LAYANAN PERPUSTAKAAN UINRIL REFERENSI |
| Date Deposited: | 13 Jul 2026 05:00 |
| Last Modified: | 13 Jul 2026 05:00 |
| URI: | https://repository.radenintan.ac.id/id/eprint/44824 |
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