Yunita, Pratiwi (2026) PENGARUH STRATEGI PEMBELAJARAN KNOW-WANT TO KNOW- LEARNED (KWL) BERBANTUAN MEDIA PUZZLE TERHADAP HASIL BELAJAR PESERTA DIDIK KELAS III DI MADRASAH IBTIDAIYAH NEGERI 10 BANDAR LAMPUNG. Diploma thesis, UIN RADEN INTAN LAMPUNG.
|
PDF
Download (8MB) |
|
|
PDF
Restricted to Repository staff only Download (8MB) |
Abstract
ABSTRAK Penelitian ini dilatarbelakangi oleh rendahnya hasil belajar peserta didik pada mata pelajaran IPAS di MIN 10 Bandar Lampung. Hal ini disebabkan oleh proses pembelajaran yang masih cenderung konvensional dan kurangnya penggunaan media pembelajaran yang interaktif, sehingga peserta didik kurang terlibat aktif dalam membangun pengetahuannya sendiri. Tujuan penelitian ini adalah untuk mengetahui apakah terdapat pengaruh yang signifikan dari penerapan strategi pembelajaran Know-Want to Know-Learned (KWL) berbantuan media puzzle terhadap hasil belajar peserta didik kelas III di MIN 10 Bandar Lampung. Metode penelitian yang digunakan adalah kuantitatif dengan jenis penelitian eksperimen semu (Quasi Experimental Design). Desain penelitian yang diterapkan adalah Posttest-Only Control Design. Populasi dalam penelitian ini adalah seluruh peserta didik kelas III di MIN 10 Bandar Lampung. Teknik pengambilan sampel dilakukan dengan cluster random sampling, sehingga terpilih kelas III C sebagai kelas eksperimen yang menggunakan strategi KWL berbantuan media puzzle, dan kelas III B sebagai kelas kontrol yang menggunakan strategi Direct Reading Thinking Activity (DRTA). Teknik pengumpulan data menggunakan instrumen tes berupa soal pilihan ganda, observasi, dan dokumentasi. Analisis data dilakukan melalui uji prasyarat (uji normalitas dan homogenitas) serta uji hipotesis menggunakan Independent Samples T-Test. Hasil penelitian menunjukkan bahwa terdapat perbedaan yang signifikan pada hasil belajar antara kelas eksperimen dan kelas kontrol. Hal ini dibuktikan dengan perolehan nilai rata-rata posttest kelas eksperimen sebesar 81,80 yang lebih tinggi dibandingkan ratarata kelas kontrol sebesar 63,70. Berdasarkan hasil uji statistik Independent Samples T-Test, diperoleh nilai signifikansi (Sig. 2- tailed) sebesar 0,000. Nilai tersebut lebih kecil dari taraf signifikansi 0,05 (0,000 < 0,05), sehingga hipotesis nol (H0) ditolak dan hipotesis alternatif (Hα) diterima. Dengan demikian, dapat disimpulkan bahwa penerapan strategi pembelajaran Know-Want to Know-Learned (KWL) berbantuan media puzzle berpengaruh signifikan terhadap hasil belajar peserta didik kelas III di MIN 10 Bandar Lampung. ABSTARCT This study was motivated by the low academic achievement of students in the IPAS subject at MIN 10 Bandar Lampung. This is due to a learning process that remains largely conventional and a lack of interactive learning media, resulting in students being less actively engaged in constructing their own knowledge. The objective of this study is to determine whether there is a significant effect of implementing the Know-Want to Know-Learned (KWL) learning strategy assisted by puzzle media on the learning outcomes of thirdgrade students at MIN 10 Bandar Lampung. The research method used is quantitative, employing a quasiexperimental design. The specific research design applied is the Posttest-Only Control Design. The population in this study consisted of all third-grade students at MIN 10 Bandar Lampung. Sampling was conducted using cluster random sampling, resulting in the selection of Class III C as the experimental class using the KWL strategy supported by puzzle media, and Class III B as the control class using the Direct Reading Thinking Activity (DRTA) strategy. Data collection techniques included a test instrument comprising multiple-choice questions, observation, and documentation. Data analysis was conducted through prerequisite tests (normality and homogeneity tests) as well as hypothesis testing using the Independent Samples TTest. The results of the study indicate that there is a significant difference in learning outcomes between the experimental class and the control class. This is evidenced by the experimental class’s posttest average score of 81.80, which is higher than the control class’s average score of 63.70. Based on the results of the Independent Samples T-Test, a significance value (Sig. 2-tailed) of 0.000 was obtained. This value is smaller than the significance level of 0.05 (0.000 < 0.05), so the null hypothesis (H0) is rejected and the alternative hypothesis (Hα) is accepted. Thus, it can be concluded that the application of the Know-Want to Know-Learned (KWL) learning strategy assisted by puzzle media has a significant effect on the learning outcomes of third-grade students at MIN 10 Bandar Lampung.
| Item Type: | Thesis (Diploma) |
|---|---|
| Subjects: | Pendidikan Guru Madrasah Ibtidaiyah |
| Divisions: | Fakultas Tarbiyah dan Keguruan > Pendidikan Guru Madrasah Ibtidaiyah |
| Depositing User: | LAYANAN PERPUSTAKAAN UINRIL REFERENSI |
| Date Deposited: | 29 Jun 2026 04:32 |
| Last Modified: | 29 Jun 2026 04:32 |
| URI: | https://repository.radenintan.ac.id/id/eprint/44487 |
Actions (login required)
![]() |
View Item |


