PENGARUH MEDIA PEMBELAJARAN ANIMASI BERBASIS ANIMAKER BERBANTUAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING (PBL) TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN PKN KELAS IV DI SD AL-AZHAR 2 BANDAR LAMPUNG

TASQIA, SHABRINA (2026) PENGARUH MEDIA PEMBELAJARAN ANIMASI BERBASIS ANIMAKER BERBANTUAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING (PBL) TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN PKN KELAS IV DI SD AL-AZHAR 2 BANDAR LAMPUNG. Diploma thesis, UIN RADEN INTAN LAMPUNG.

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Abstract

ABSTRAK Penelitian ini dilatarbelakangi oleh rendahnya hasil belajar siswa pada mata pelajaran Pendidikan Kewarganegaraan (PKn) kelas IV di SD Al-Azhar 2 Bandar Lampung yang bertujuan untuk mengetahui pengaruh penggunaan media animasi berbasis Animaker yang dipadukan dengan model pembelajaran Problem Based Learning (PBL) terhadap hasil belajar siswa pada mata pelajaran PKn kelas IV di SD Al-Azhar 2 Bandar Lampung. Penelitian ini menggunakan pendekatan kuantitatif dengan metode eksperimen semu (quasi experiment) dan desain nonequivalent control group design. Subjek penelitian terdiri atas dua kelas, yaitu kelas IV A sebagai kelas eksperimen dan kelas IV B sebagai kelas kontrol, yang masing-masing berjumlah 30 siswa. Pelaksanaan penelitian diawali dengan pemberian pretest pada kedua kelas untuk mengetahui kemampuan awal siswa. Pada kelas eksperimen, pembelajaran dilaksanakan menggunakan media animasi berbasis Animaker yang dipadukan dengan langkah-langkah model Problem Based Learning, sedangkan pada kelas kontrol pembelajaran dilaksanakan dengan bantuan media PowerPoint. Setelah perlakuan diberikan, kedua kelas diberikan posttest untuk mengukur hasil belajar siswa. Teknik pengumpulan data dalam penelitian ini meliputi tes hasil belajar (pretest dan posttest), observasi terhadap aktivitas dan proses pembelajaran siswa, serta dokumentasi berupa nilai siswa, foto kegiatan pembelajaran, dan perangkat pembelajaran. Data yang diperoleh dianalisis menggunakan uji statistik yang meliputi uji normalitas, uji homogenitas, dan uji Welch t-test (equal variances not assumed). Hasil penelitian menunjukkan nilai Sig. (2-tailed) < 0,001 yang menandakan adanya perbedaan signifikan antara hasil belajar siswa kelas eksperimen dan kelas kontrol. Nilai rata-rata posttest kelas eksperimen sebesar 84,30, sedangkan kelas kontrol sebesar 70,90 dengan selisih rata-rata 13,40. Hasil ini membuktikan bahwa penggunaan media animasi berbasis Animaker berbantuan model Problem Based Learning berpengaruh signifikan terhadap hasil belajar siswa. Dengan demikian, media Animaker berbantuan model PBL dapat dijadikan sebagai alternatif pembelajaran inovatif untuk meningkatkan hasil belajar PKn di Sekolah Dasar. ABSTRACT This study is motivated by the low learning outcomes of fourth-grade students in Civic Education (PKn) at SD Al-Azhar 2 Bandar Lampung, which are caused by the use of instructional media and learning models that have not been optimally implemented. The learning process, which is still teachercentered, results in students being less active and less interested in the material presented. Therefore, this study aims to determine the effect of using Animakerbased animation media combined with the Problem Based Learning (PBL) model on students’ learning outcomes in Civic Education for fourth-grade students at SD Al-Azhar 2 Bandar Lampung. This study employed a quantitative approach using a quasiexperimental method with a nonequivalent control group design. The research subjects consisted of two classes: class IV A as the experimental group and class IV B as the control group, each consisting of 30 students. The research procedure began with the administration of a pretest to both groups to determine students’ initial abilities. In the experimental group, learning activities were conducted using Animaker-based animation media integrated with the steps of the Problem Based Learning model, while the control group was taught using assisted by PowerPoint media. After the treatment was implemented, a posttest was administered to both groups to measure students’ learning outcomes. Data collection techniques in this study included learning outcome tests (pretest and posttest), classroom observations of students’ learning activities, interviews with the classroom teacher, and documentation in the form of students’ scores, photographs of learning activities, and instructional documents. The collected data were analyzed using statistical tests, including normality tests, homogeneity tests, and the Welch t-test (equal variances not assumed). The results showed a Sig. (2-tailed) value of < 0.001, indicating a significant difference between the learning outcomes of the experimental and control groups. The average posttest score of the experimental group was 84.30, while the control group obtained an average score of 70.90, with a mean difference of 13.40. These findings indicate that the use of Animaker-based animation media assisted by the Problem Based Learning model has a significant effect on students’ learning outcomes. Therefore, the integration of Animaker-based animation media with the PBL model can be considered an innovative learning alternative to improve learning outcomes in Civic Education at the elementary school level.

Item Type: Thesis (Diploma)
Subjects: Pendidikan Guru Madrasah Ibtidaiyah
Divisions: Fakultas Tarbiyah dan Keguruan > Pendidikan Guru Madrasah Ibtidaiyah
Depositing User: LAYANAN PERPUSTAKAAN UINRIL REFERENSI
Date Deposited: 18 May 2026 04:39
Last Modified: 18 May 2026 04:39
URI: https://repository.radenintan.ac.id/id/eprint/43865

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