GAMIFICATION-BASED COOPERATIVE LEARNING MODEL: OPTIMIZING LEARNING MOTIVATION IN ISLAMIC RELIGIOUS EDUCATION

Desti, Zahra (2026) GAMIFICATION-BASED COOPERATIVE LEARNING MODEL: OPTIMIZING LEARNING MOTIVATION IN ISLAMIC RELIGIOUS EDUCATION. Diploma thesis, UIN RADEN INTAN LAMPUNG.

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Abstract

Motivasi belajar peserta didik dalam pembelajaran Pendidikan Agama Islam di tingkat sekolah menengah pertama masih tergolong rendah. Kondisi ini dipengaruhi oleh proses pembelajaran yang cenderung berpusat pada guru, kurang variatif, dan belum memanfaatkan media pembelajaran interaktif secara optimal. Akibatnya, keterlibatan siswa dalam pembelajaran PAI belum berkembang secara maksimal. Penelitian ini bertujuan untuk menguji efektivitas model pembelajaran kooperatif berbasis gamification menggunakan media Wordwall dalam meningkatkan motivasi belajar siswa pada mata pelajaran Pendidikan Agama Islam. Penelitian ini menggunakan pendekatan kuantitatif dengan desain eksperimen kuasi yang melibatkan dua kelompok, yaitu kelompok eksperimen dan kelompok kontrol. Pengumpulan data dilakukan menggunakan kuesioner motivasi belajar yang telah melalui uji validitas dan reliabilitas. Analisis data meliputi uji normalitas, uji homogenitas, dan uji t. Hasil penelitian menunjukkan bahwa sebagian besar butir instrumen dinyatakan valid dengan nilai reliabilitas Cronbach Alpha sebesar 0,856. Data penelitian berdistribusi normal dan memiliki variansi homogen. Hasil uji t menunjukkan adanya perbedaan signifikan antara motivasi belajar siswa kelompok eksperimen dan kelompok kontrol. Penelitian ini menyimpulkan bahwa model pembelajaran kooperatif berbasis gamification menggunakan media Wordwall efektif dalam meningkatkan motivasi belajar siswa. Implikasi penelitian mendukung inovasi pembelajaran.Students’ learning motivation in Islamic Religious Education at the junior high school level remains relatively low. This condition is influenced by learning processes that tend to be teacher-centered, less varied, and have not optimally utilized interactive learning media. As a result, student engagement in Islamic Religious Education learning has not developed optimally. This study aims to examine the effectiveness of a cooperative learning model based on gamification using Wordwall media in improving students’ learning motivation in Islamic Religious Education. This research employed a quantitative approach with a quasi-experimental design involving two groups, namely an experimental group and a control group. Data were collected using a learning motivation questionnaire that had passed validity and reliability tests. Data analysis techniques included normality tests, homogeneity tests, and t-tests. The results showed that most instrument items were valid, with a Cronbach’s Alpha reliability value of 0.856, indicating high internal consistency. The research data were normally distributed and had homogeneous variance. The t-test results indicated a significant difference in learning motivation between students in the experimental group and those in the control group. This study concludes that the cooperative learning model based on gamification using Wordwall media is effective in improving students’ learning motivation. The implications of this study support the development of innovative learning strategies to enhance the quality of Islamic Religious Education learning

Item Type: Thesis (Diploma)
Subjects: Pendidikan Agama islam
Divisions: Fakultas Tarbiyah dan Keguruan > Pendidikan Agama islam
Depositing User: LAYANAN PERPUSTAKAAN UINRIL REFERENSI
Date Deposited: 08 Apr 2026 04:42
Last Modified: 08 Apr 2026 04:42
URI: https://repository.radenintan.ac.id/id/eprint/43297

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