SRI, WULANDARI (2026) PENGARUH MODEL PEMBELAJARAN CHILDREN LEARNING IN SCIENCE (CLIS) BERBASIS BOARD GAME TERHADAP KEMAMPUAN BERKOLABORASI SISWA DALAM PEMBELAJARAN IPAS KELAS V DI MIN 12 BANDAR LAMPUNG. Diploma thesis, UIN RADEN INTAN LAMPUNG.
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Abstract
ABSTRAK Penelitian ini dilatarbelakangi oleh kemampuan kolaborasi siswa masih rendah, terlihat dari kurangnya kerjasama dalam diskusi kelompok atau kegiatan proyek, media pembelajaran yang digunakan belum bervariasi, sehingga siswa cepat merasa bosan, model pembelajaran Children Learning in Science (CLIS) belum diterapkan secara di kelas, dan belum adanya pemanfaatan board game sebagai media yang menyenangkan dan mendukung pembelajaran kolaboratif. Berdasarkan rumusan masalah diatas maka tujuan penelitian ini adalah untuk megetahui pengaruh model pembelajaran Children Learning in Science (CLIS) berbasis Board Game Terhadap kemampuan berkolaborasi siswadalam pembelajaran IPAS kelas V di MIN 12 Bandar Lampung. Penelitian ini menggunakan pendekatan kuantitatif dengan jenis penelitian Quasi Experimental Design (Eksperimen Semu) dan desain Nonequivalent Control Group Design. Populasi penelitian adalah seluruh peserta didik kelas V MIN 12 Bandar Lampung tahun pelajaran 2025/2026, dengan teknik pengambilan sampel Simple Random Sampling. Sampel penelitian terdiri atas dua kelas, yaitu kelas eksperimen yang menggunakan model pembelajaran CLIS dan kelas kontrol yang menggunakan model pembelajaran inquiri berbasis gambar serta satu kelas tambahan sebagai kelas validasi. Instrumen penelitian yang digunakan berupa angket kemampuan kolaborasi siswa yang telah diuji validitas dan reliabilitasnya. Analisis data dilakukan melalui uji normalitas dan homogenitas sebagai uji prasyarat, serta uji hipotesis menggunakan uji-t (Paired Samples Test). Hasil penelitian menunjukkan bahwa nilai signifikansi (sig.) sebesar 0,000 < 0,05, yang berarti H₀ ditolak dan H₁ diterima. Dengan demikian, terdapat pengaruh signifikan model pembelajaran Children Learning in Science (CLIS) berbasis Board Game Terhadap kemampuan berkolaborasi siswa dalam pembelajaran IPAS kelas V di MIN 12 Bandar Lampung. Model pembelajaran CLIS terbukti mampu menciptakan suasana belajar yang lebih aktif, kolaboratif, dan menyenangkan bagi peserta didik. Kata Kunci: Model pembelajaran Children Learning in Science (CLIS), Board Game, kemampuan berkolaborasi siswa, IPAS ii ABSTRAC This research is motivated by the low collaborative ability of students, evident from the lack of cooperation in group discussions or project activities, the learning media used are not varied, causing students to quickly get bored, the Children Learning in Science (CLIS) learning model has not been applied in the classroom, and there is no utilization of board games as a fun and supportive medium for collaborative learning. Based on the problem formulation above, the purpose of this study is to determine the effect of the Children Learning in Science (CLIS) learning model based on Board Game on students' collaborative abilities in IPAS learning for 5th grade students at MIN 12 Bandar Lampung. This study uses a quantitative approach with a Quasi Experimental Design (Quasi-Experiment) and Nonequivalent Control Group Design. The population of the study is all students of class V MIN 12 Bandar Lampung in the academic year 2025/2026, with Simple Random Sampling technique. The sample consists of two classes, namely the experimental class using the CLIS model and the control class using the inquiry-based learning model with pictures, and one additional class as a validation class. The research instrument used is a collaborative ability questionnaire that has been tested for validity and reliability. Data analysis was performed through normality and homogeneity tests as prerequisite tests, and hypothesis testing using the t-test (Paired Samples Test). The results showed that the significance value (sig.) was 0.000 < 0.05, which means H₀ was rejected and H₁ was accepted. Thus, there is a significant influence of the Children Learning in Science (CLIS) model based on Board Game on students' collaborative abilities in IPAS learning class V at MIN 12 Bandar Lampung. The CLIS learning model is proven to be able to create a more active, collaborative, and enjoyable learning atmosphere for students. Keywords: Children Learning in Science (CLIS) model, Board Game, students'collaborativeability,IPAS.
| Item Type: | Thesis (Diploma) |
|---|---|
| Subjects: | Pendidikan Guru Madrasah Ibtidaiyah |
| Divisions: | Fakultas Tarbiyah dan Keguruan > Pendidikan Guru Madrasah Ibtidaiyah |
| Depositing User: | LAYANAN PERPUSTAKAAN UINRIL REFERENSI |
| Date Deposited: | 29 Jan 2026 07:28 |
| Last Modified: | 29 Jan 2026 07:28 |
| URI: | https://repository.radenintan.ac.id/id/eprint/42551 |
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