PENGARUH MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT (TGT) BERBANTUAN TRUTH OR DARE TERHADAP KEMAMPUAN KOGNITIF SISWA KELAS IV MATA PELAJARAN IPAS DI SD NEGERI 7 TANJUNG RAYA

RIA, NUR RIYANTI (2025) PENGARUH MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT (TGT) BERBANTUAN TRUTH OR DARE TERHADAP KEMAMPUAN KOGNITIF SISWA KELAS IV MATA PELAJARAN IPAS DI SD NEGERI 7 TANJUNG RAYA. Diploma thesis, UIN RADEN INTAN LAMPUNG.

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Abstract

Article Info Abstract Article History Received Revised Published Keywords: Cognitive Abilities, Teams Games Tournament, Truth or Dare The learning process carried out by educators has applied several learning models, but the cognitive abilities of students are still relatively low. Faced with this problem, researchers attempted to apply a learning model that had not been previously used by educators, namely the teams games tournament learning model. This study aims to determine the effect of using the Teams Games Tournament (TGT) model combined with the Truth or Dare media on students' cognitive abilities. This study is an experiment with a quasi-experimental design with a nonequivalent control group design. The sampling technique used nonprobability sampling with saturated sampling. The population consisted of 25 students in the experimental class and 25 students in the control class. The data collection technique was a test. The data analysis technique used a t-test, but a prerequisite test in the form of a normality test was conducted beforehand, and the data was found to be normally distributed with a significance value > 0.05. The homogeneity test results obtained a sig of 0.684 > 0.05, so the data was declared homogeneous. The hypothesis test results were obtained through an independent sample t-test, which obtained a sig. (2 1 JIIP (Jurnal Ilmiah Ilmu Pendidikan) (eISSN: 2614-8854) Volume 8, Nomor 10,Oktober 2025 (11927-11938) tailed) of 0.000 < 0.05 and a t-count value > t-table of 7.903 > 1.677, which means that Ha was accepted and H0 was rejected. Next, an N-Gain test was conducted, yielding a gain of 0.6271, which indicates a moderate level of influence. Based on the research results, it can be concluded that there is an influence of the use of the Truth or Dare media-assisted Teams Games Tournament learning model on the cognitive abilities of fourth-grade IPAS students at SDN 7 Tanjung Raya, with an influence of 62.71%, which is classified as quite effective. Abstrak Artikel Info 2 JIIP (Jurnal Ilmiah Ilmu Pendidikan) (eISSN: 2614-8854) Volume 8, Nomor 10,Oktober 2025 (11927-11938) Sejarah Artikel Diterima Direvisi Dipublikasi Kata kunci: Kemampuan Kognitif, Teams Games Tournament, Truth or Dare Proses pembelajaran yang dilakukan oleh pendidik menerapkan beberapa sudah model pembelajaran, namun kemampuan kognitif peserta didik masih tergolong rendah. Menghadapi masalah ini, peneliti berupaya menerapkan model pembelajaran yang belum pernah diaplikasikan oleh pendidik sebelumnya, yaitu model pembelajaran Teams Games Tournament. Penelitian bertujuan ini untuk mengetahui pengaruh penggunaan model Teams Games Tournament (TGT) yang dipadukan media Truth or Dare terhadap kemampuan kognitif peserta didik. penelitian Jenis ini adalah eksperimen dengan desain quasi eksperimen dengan tipe nonequivalent control group design. Teknik pengambilan sampel menggunakan teknik nonprobability sampling dengan jenis sampling jenuh. terdiri siswa Populasi dari 25 kelas eksperimen dan 25 siswa kelas kontrol. Teknik pengambilan data berupa tes. Teknik analisis data menggunakan uji t namun sebelumnya dilakukan uji prasyarat uji berupa normalitas, diperoleh data 3 JIIP (Jurnal Ilmiah Ilmu Pendidikan) (eISSN: 2614-8854) Volume 8, Nomor 10,Oktober 2025 (11927-11938) berdistribusi normal dengan nilai signifikansi > 0,05. Hasil uji homogenitas mendapatkan sig sebesar 0,684 > 0,05 maka data dinyatakan homogen. Hasil uji hipotesis diperoleh melalui uji independent sample t test mendapatkan sig. (2tailled) 0,000 < 0,05 dan nilai thitung > ttabel yaitu sebesar 7,903 > 1,677, yang artinya Ha diterima dan H0 ditolak. Selanjutnya dilakukan uji N Gain diperoleh gain 0,6271 sebesar yang menunjukkan tingkat pengaruh sedang. Berdasarkan hasil penelitian dapat disimpulkan bahwa terdapat pengaruh penggunaan model pembelajaran Teams Tournament Games berbantuan media Truth or Dare terhadap kemampuan kognitif kelas IV mata pelajaran IPAS di SDN 7 tanjung Raya dengan besar pengaruh 62.71% termasuk dalam kategori efektif.

Item Type: Thesis (Diploma)
Subjects: Pendidikan Guru Madrasah Ibtidaiyah
Divisions: Fakultas Tarbiyah dan Keguruan > Pendidikan Guru Madrasah Ibtidaiyah
Depositing User: LAYANAN PERPUSTAKAAN UINRIL REFERENSI
Date Deposited: 24 Nov 2025 04:45
Last Modified: 24 Nov 2025 04:47
URI: https://repository.radenintan.ac.id/id/eprint/41705

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