PENGARUH MODEL PEMBELAJARAN GAME BASED LEARNING BERBANTUAN WORDWALL TERHADAP PEMAHAMAN KONSEP IPAS KELAS V DI MIN 1 BANDAR LAMPUNG

DINA, YULISTIYA (2025) PENGARUH MODEL PEMBELAJARAN GAME BASED LEARNING BERBANTUAN WORDWALL TERHADAP PEMAHAMAN KONSEP IPAS KELAS V DI MIN 1 BANDAR LAMPUNG. Diploma thesis, UIN RADEN INTAN LAMPUNG.

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Abstract

ABSTRAK Latarbelakang dari penelitian ini adalah rendahnya pemahaman konsep peserta didik kelas V MIN 1 Bandar Lampung. Rumusan masalah penelitian ini adalah Apakah terdapat pengaruh yang signifikan penerapan Model Pembelajaran Game Based Learning berbantuan Wordwall terhadap pemahaman konsep IPAS kelas V di MIN 1 Bandar Lampung?. Penelitian ini bertujuan untuk mengetahui Apakah terdapat pengaruh yang signifikan Model Pembelajaran Game Based Learning berbantuan Wordwall terhadap pemahaman konsep IPAS kelas V di MIN 1 Bandar Lampung. Penelitian ini merupakan penelitian kuantitatif. Jenis penelitian yang digunakan adalah Quasy Eksperiment dengan desain Nonequivalent Control Group Desain. Tekhnik pengumpulan data yang digunakan adalah tes. Tekhnik analisis data yang digunakan adalah uji normalitas, uji homogenitas, uji hipotesis dan uji n-Gain. Hasil penelitian ini menunjukan bahwa dari hasil uji hipotesis Independent sampel T-test yang dilakukan pada kelas eksperimen dan kelas kontrol didapatkan sig.(2-tailed) adalah 0,000 >0,05 artinya model pembelajaran Game Based Learning berbantuan Wordwall memberikan pengaruh signifikan terhadap pemahman konsep IPAS peserta didik kelas V MIN 1 Bandar Lampung. Sehingga dapat disimpulkan bahwa hipotesis ditolak dan diterima, artinya ada pengaruh signifikan model pembelajaran Game Based Learning berbantuan Wordwall terhadap pemahaman konsep IPAS di MIN 1 Bandar Lampung. Kata kunci: Model pembelajaran Game Based Learning, Wordwall, Pemahaman Konsep i ABSTRACK The background of this research is the low conceptual understanding of fifth-grade students at MIN 1 Bandar Lampung. The research problem is formulated as follows: Is there a significant effect of applying the Game-Based Learning model assisted by Wordwall on students' conceptual understanding in IPAS (Ilmu Pengetahuan Alam dan Sosial) for Grade V at MIN 1 Bandar Lampung? The objective of this study is to determine the significant impact of using the Game-Based Learning model assisted by Wordwall on the conceptual understanding of IPAS among fifth-grade students at MIN 1 Bandar Lampung. The study adopts a quantitative research design. The research employs a Quasy-Experiment design. Specifically the one group pretest posttest model.The method employed for data collection is a test. The data analysis methods used encompass the normality test, homogeneity test, hypothesis test, and N-gain test. The results of the study show that based on the Independent Samples T-test conducted on the experimental and control classes, the value of significance value (2-tailed) obtained is 0.000 < 0.05. This shows that the Game Based Learning approach by Wordwall significantly influences student conceptual understanding of IPAS in Grade V at MIN 1 Bandar Lampung. Therefore, it can be concluded that the null hypothesis (H₀) is rejected and the alternative hypothesis (H₁) is accepted, meaning that there is a significant effect of the Game-Based Learning model assisted by Wordwall on students’ conceptual understanding of IPAS at MIN 1 Bandar Lampung. Keywords: Game-Based Learning model, Wordwall, Conceptual Understanding

Item Type: Thesis (Diploma)
Subjects: Pendidikan Guru Madrasah Ibtidaiyah
Divisions: Fakultas Tarbiyah dan Keguruan > Pendidikan Guru Madrasah Ibtidaiyah
Depositing User: LAYANAN PERPUSTAKAAN UINRIL REFERENSI
Date Deposited: 19 Nov 2025 08:14
Last Modified: 19 Nov 2025 08:14
URI: https://repository.radenintan.ac.id/id/eprint/41676

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