Dwi, Tessa Paramitah (2025) HUBUNGAN ANTARA KECENDERUNGAN ADIKSI GAME ONLINE MOBILE LEGENDS BANG-BANG DAN REGULASI EMOSI DENGAN AGRESI VERBAL PADA REMAJA AKHIR. Diploma thesis, UIN RADEN INTAN LAMPUNG.
|
PDF
Restricted to Repository staff only Download (3MB) |
|
|
PDF
Restricted to Repository staff only Download (3MB) |
Abstract
ABSTRAK Hubungan Antara Kecenderungan Adiksi Game Online Mobile Legends Bang Bang dan Regulasi Emosi dengan Agresi Verbal pada Remaja Akhir Oleh: Dwi Tessa Paramitah Pesatnya perkembangan teknologi digital mendorong peningkatan penggunaan game online di kalangan remaja akhir, khususnya Mobile Legends Bang-Bang. Frekuensi bermain yang tinggi berpotensi memicu agresi verbal, terutama bila regulasi emosi kurang optimal. Penelitian ini mengkaji hubungan antara kecenderungan adiksi game online bang-bang dan regulasi emosi dengan remaja akhir. Peneliti menggunakan pendekatan kuantitatif dengan teknik sampling purposive sampling, melibatkan 200 responden yang memainkan Mobile Legends lebih dari 3 jam per hari. Instrumen penelitian terdiri dari 3 skala kecenderungan adiksi game online 21 item (α = 0.770), regulasi emosi 38 item (α = 0.865), dan agresi verbal 25 item (α = 0.917). Analisis regresi berganda menunjukkan hubungan yang positif signifikan antara kedua variabel bebas dengan agresi verbal R= 0.652, R²= 0.425 dengan signifikan p< 0.05, dengan sumbangan efektif masing-masing sebesar 23.3% dan 19.5%. Temuan ini menunjukkan bahwa kecenderungan adiksi game online dan regulasi emosi memiliki peran dalam peningkatan agresi verbal pada remaja akhir. Kata kunci: Agresi verbal, Kecenderungan Adiksi Game online, dan Regulasi Emosi. ABSTRACT The Relationship Between Mobile Legends Online Bang Bang Gaming Addiction and Emotional Regulation with Verbal Aggression in Late Adolescents By: Dwi Tessa Paramitah The rapid development of digital technology has led to an increase in the use of online games among late adolescents, especially Mobile Legends Bang-Bang. High frequency of playing has the potential to trigger verbal aggression, especially when emotional regulation is less than optimal. This study examines the relationship between the tendency of online game addiction and emotional regulation in late adolescents. Researchers used a quantitative approach with a purposive sampling technique, involving 200 respondents who played Mobile Legends for more than 3 hours per day. The research instrument consisted of 3 scales of online game addiction tendencies with 21 items (α = 0.770), emotional regulation with 38 items (α = 0.865), and verbal aggression with 25 items (α = 0.917). Multiple regression analysis showed a significant positive relationship between the two independent variables with verbal aggression R = 0.652, R² = 0.425 with a significant p < 0.05, with effective contributions of 23.3% and 19.5%, respectively. These findings indicate that the tendency of online game addiction and emotional regulation have a role in increasing verbal aggression in late adolescents. Keywords: Verbal aggression, Online game addiction tendency, and Emotional regulation.
| Item Type: | Thesis (Diploma) |
|---|---|
| Subjects: | Psikologi Islam |
| Divisions: | Psikologi Islam > Psikologi Islam |
| Depositing User: | LAYANAN PERPUSTAKAAN UINRIL REFERENSI |
| Date Deposited: | 13 Nov 2025 07:40 |
| Last Modified: | 13 Nov 2025 07:40 |
| URI: | https://repository.radenintan.ac.id/id/eprint/41561 |
Actions (login required)
![]() |
View Item |


