MAHA, PUTRA BAGUS ADITYA (2025) THE INFLUENCE OF USING RIDDLE GAME TOWARD STUDENTS’ VOCABULARY MASTERY AT SEVENTH GRADE STUDENTS OF SMP NEGERI 31 BANDAR LAMPUNG. Diploma thesis, UIN RADEN INTAN LAMPUNG.
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Abstract
ABSTRACT Students must be able to master the vocabularies. Therefore, it is the basic importance of the language component. Students need to master some basic vocabularies to help them to understand the real-life activities related to language skills such as reading a text, writing an essay, responding to an exam question, and participating in class discussion. Riddle is excellent strategy because it requires students to practice variety of language skills in order to find a solution, and it requires higher level of critical thinking which often needed in language learning. Furthermore, the objective of this research was to know whether there was significant influence of using Riddle Game towards students Vocabulary Mastery on noun and verb. The research methodology of this research was quasi experimental design. In this research, the population was the seventh grade of SMPN 31 Bandar Lampung which consisted of 131 students in 4 classes. The sample of this research were two classes which consisted of 69 students divided into 35 students in experimental class and 34 students in control class. In the experimental class, this research used Riddle Game, and in the control class used Students’ Worksheet. In collecting the data, this research used instrument in the form of multiple choice which consisted of 20 questions and the instrument were tested on try-out before the treatments. The instrument was given in pre-test and post-test. Before giving the treatment, the researcher gave pre-test for both classes. Then, after conducting the treatments, the instrument was given in post-test. After giving pre-test and post test, this research analysed the data using SPSS to compute independent sample t-test. From the data analysis computed by using SPSS, it was obtained that Sig. = .000 and α = 0.05. It means Ha was accepted because Sig.< α = .000 < 0.05. Therefore, there was a significant influence of using Riddle Game towards Students Vocabulary ii Mastery of the Seventh Grade of SMPN 31 Bandar Lampung in the Academic Year of 2025/2026. Keywords: Noun and Verb, Riddle Game, Vocabulary Mastery.
| Item Type: | Thesis (Diploma) |
|---|---|
| Subjects: | Pendidikan Bahasa Inggris |
| Divisions: | Fakultas Tarbiyah dan Keguruan > Pendidikan Bahasa Inggris |
| Depositing User: | LAYANAN PERPUSTAKAAN UINRIL REFERENSI |
| Date Deposited: | 07 Aug 2025 07:52 |
| Last Modified: | 07 Aug 2025 07:52 |
| URI: | https://repository.radenintan.ac.id/id/eprint/39547 |
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