HENDIANSYAH, Heltoni (2025) EFEKTIVITAS GAME BASED LEARNING MODEL BERBANTUAN WORDWALL TERHADAP MOTIVASI DAN HASIL BELAJAR PESERTA DIDIK KELAS VIII PADA MATA PELAJARAN IPA. Diploma thesis, UIN RADEN INTAN LAMPUNG.
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Abstract
ABSTRAK Penelitian ini bertujuan untuk mengetahui efektivitas model Game Based Learning berbantuan Wordwall terhadap motivasi dan hasil belajar peserta didik kelas VIII pada mata pelajaran IPA di SMPN 1 Talang Padang. Penelitian ini merupakan penelitian kuantitatif dengan jenis metode Quasy Experimental Design. Desain yang digunakan ialah Pre-test Post-test Control Group Deisgn. Teknik pengumpulan data terdiri tes hasil belajar dan non tes berupa angket motivasi belajar. Populasi dalam penelitian ini berjumlah 158 peserta didik kelas VIII SMPN 1 Talang Padang Tanggamus Lampung. Sampel penelitian terdiri dari dua kelas yaitu kelas VIII.1 sebagai kelas eksperimen dan VIII.2 sebagai kelas kontrol yang diperoleh dengan menggunakan teknik cluster random sampling. Kemudian uji hipotesis menggunakan independent sample-t test dan dilanjutkan dengan uji Effect Size. Berdasarkan penelitian yang telah dilakukan diketahui bahwa terdapat efek yang signifikan model Game Based Learning berbantuan Wordwall terhadap movitasi dan hasil belajar peserta didik. Dengan hasil yang diperoleh menunjukkan nilai signifikan sebesar 0.000 < α (0.05) dengan nilai efek berkategori tinggi, maka H0 ditolak dan H1 diterima. Sehingga hasil penelitian ini dapat disimpulkan bahwa penggunaan model Game Based Learning berbantuan Wordwall efektif terhadap motivasi dan hasil belajar kognitif peserta didik kelas VIII pada mata pelajaran IPA dengan nilai keefektifan berkategori tinggi. Kata kunci: Motivasi Belajar, Hasil Belajar, Wordwall, Model Game Based Learning. ii ABSTRACT This research was aimed to determine the effectiveness of the Game Based Learning model assisted by Wordwall on the motivation and learning outcomes of class VIII students in science subjects at SMPN 1 Talang Padang. This research was a quantitative research with the type of Quasy Experimental Design method. The design used Pre-test and Post test Control Group Design. Data collection techniques consist of learning outcomes tests and non-tests in the form of learning motivation questionnaires. The population in this research amounted to 158 eight-grade students of SMPN 1 Talang Padang Tanggamus Lampung. The research sample consisted of two classes, namely class VIII.1 as the experimental class and VIII.2 as the control class obtained using cluster random sampling technique. Then, the hypothesis was tested using an independent sample t-test and continued with the Effect Size test. Based on the research that has been done, the result of the research showed that the Game Based Learning model, assisted by Wordwall, has a significant effect on student motivation and learning outcomes. With the results obtained showing a substantial value of 0.000 < α (0.05) with a high category effect value, then H0 was reject, and H1 is accept. So, the results of this research can be conclude that the used of the Game Based Learning model assisted by Wordwall is effective on the motivation and cognitive learning outcomes of class VIII students in science subjects with a high category effectiveness value. Keywords: Learning Motivation, Learning Outcomes, Wordwall, Game Based Learning Model.
| Item Type: | Thesis (Diploma) |
|---|---|
| Subjects: | Pendidikan Fisika |
| Divisions: | Fakultas Tarbiyah dan Keguruan > Pendidikan Fisika |
| Depositing User: | LAYANAN PERPUSTAKAAN UINRIL REFERENSI |
| Date Deposited: | 21 May 2025 04:36 |
| Last Modified: | 21 May 2025 04:36 |
| URI: | https://repository.radenintan.ac.id/id/eprint/38407 |
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