DESI, NOVITA (2024) PENGEMBANGAN E-LKPD BERBASIS ETNOMATEMATIKA PADA PERMAINAN TRADISIONAL KELAS IV DI SD/MI. Diploma thesis, UIN RADEN INTAN LAMPUNG.
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Abstract
ABSTRAK Penelitian ini dilatarbelakangi oleh bahan ajar yang digunakan oleh peserta didik belum mampu mengaitkan antara matematika dengan budaya, bahan ajar yang digunakan belum menunjukkan hubungan matematika dengan kehidupan sehari-hari, dan belum adanya bahan ajar berbentuk elektronik yang mudah digunakan. Penelitian ini bertujuan untuk mengembangkan elektronik lembar kerja peserta didik berbasis etnomatematika pada permainan tradisional di SD/MI, untuk mengetahui kelayakan elektronik lembar kerja peserta didik berbasis etnomatematika pada saat kegiatan belajar mengajar di dalam kelas, serta untuk mengetahui efektivitas respon pendidik dan peserta didik terhadap elektronik lembar kerja peserta didik berbasis etnomatematika. Penelitian ini menggunakan metode penelitian dan pengembangan atau Research and Development (R&D). Prosedur pengembangan mengikuti prosedur yang telah dikembangkan sebelumnya yakni metode: ADDIE yang terdiri dari lima langkah yaitu: Analysis, Design, Development, Implementation, and Evaluation. Instrumen pengumpulan data berupa angket yang diberikan kepada tiga validator yakni validator ahli bahasa, validator ahli materi, dan validator ahli media yang bertujuan untuk mengetahui tingkat kelayakan produk, angket tanggapan pendidik dan angket respon peserta didik. Hasil penelitian ini diperoleh validitas E-LKPD berbasis etnomatematika pada permainan tradisional di SD/MI menunjukkan bahwa nilai kelayakan media pembelajaran oleh tim validator ahli bahasa mendapatkan persentase 83% dengan kriteria ―Sangat Layak‖, validator ahli materi mendapatkan persentase 87% dengan kriteria ―Sangat Layak‖, validator ahli media mendapatkan persentase 92% dengan kriteria ―Sangat Layak‖, kemudian dari respon peserta didik pada uji coba skala kecil mendapatkan 86,93% dengan kriteria ―Sangat Layak‖, respon pendidik mendapatkan persentase 92,28% dengan kriteria ―Sangat Layak‖. Efektivitas E-LKPD berbasis etnomatematika pada permainan tradisional di SD/MI pada uji coba skala besar mendapatkan persentase 90,1% dengan kriteria ―Sangat Layak‖. Berdasarkan data yang diperoleh, dapat dikatakan bahwa produk E LKPD berbasis etnomatematika pada permainan tradisional di SD/MI dinyatakan valid, layak dan efektif. Kata kunci: Etnomatematika, Elektronik Lembar Kerja Peserta Didik, Permainan Tradisional ii ABSTRACT This research is motivated by the fact that the teaching materials used by students are not able to connect mathematics with culture, the teaching materials used do not show the relationship between mathematics and everyday life, and there is a lack of easily usable electronic teaching materials. This study aims to develop an electronic student worksheet based on ethnomathematics for traditional games in elementary schools (SD/MI), to assess the feasibility of the electronic student worksheet based on ethnomathematics during classroom teaching and learning activities, and to evaluate the effectiveness of educators' and students' responses to the electronic student worksheet based on ethnomathematics. This study uses the Research and Development (R&D) method. The development procedure follows the previously established method: ADDIE, which consists of five steps: Analysis, Design, Development, Implementation, and Evaluation. Data collection instruments include questionnaires given to three validators: a language expert, a material expert, and a media expert, to determine the feasibility level of the product, as well as questionnaires to gather responses from educators and students. The results of this research show that the validity of the ethnomathematics-based electronic student worksheet for traditional games in SD/MI indicates that the learning media feasibility score by the language expert validator is 83%, with the criterion "Very Feasible"; the material expert validator scored 87%, with the criterion "Very Feasible"; the media expert validator scored 92%, with the criterion "Very Feasible". Additionally, the students' responses from the small-scale trial obtained 86.93%, with the criterion "Very Feasible", and the educators' responses received 92.28%, also with the criterion "Very Feasible". The effectiveness of the ethnomathematics-based electronic student worksheet for traditional games in SD/MI, from the large-scale trial, achieved a percentage of 90.1%, with the criterion "Very Feasible". Based on the obtained data, it can be stated that the ethnomathematics-based electronic student worksheet for traditional games in SD/MI is valid and feasible. Keywords: Ethnomathematics, Electronic Student Worksheets, Traditional Games
Item Type: | Thesis (Diploma) |
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Subjects: | Pendidikan Guru Madrasah Ibtidaiyah |
Divisions: | Fakultas Tarbiyah dan Keguruan > Pendidikan Guru Madrasah Ibtidaiyah |
Depositing User: | LAYANAN PERPUSTAKAAN UINRIL REFERENSI |
Date Deposited: | 14 Nov 2024 04:22 |
Last Modified: | 14 Nov 2024 04:22 |
URI: | https://repository.radenintan.ac.id/id/eprint/36286 |
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