PENGEMBANGAN MULTIMEDIA INTERAKTIF ARTICULATE STORYLINE 3 BERBASIS KETERAMPILAN 4C (Creative Thinking and Innovative, Critical Thinking and Problem Solving, Communication, and Collaboration) PADA MATA PELAJARAN IPAS KELAS IV DI SD/MI

RESTA, MELIA SAPUTRI (2024) PENGEMBANGAN MULTIMEDIA INTERAKTIF ARTICULATE STORYLINE 3 BERBASIS KETERAMPILAN 4C (Creative Thinking and Innovative, Critical Thinking and Problem Solving, Communication, and Collaboration) PADA MATA PELAJARAN IPAS KELAS IV DI SD/MI. Diploma thesis, UIN RADEN INTAN LAMPUNG.

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Abstract

ABSTRAK Penelitian dan pengembangan ini dilakukan berdasarkan pada permasalahan yang terdapat pada sekolah, yaitu dalam proses pembelajaran pendidik sudah menggunakan media pembelajaran yang bervariasi seperti buku cetak, papan tulis, print cetak, dan bahkan multimedia seperti video youtube serta power point. Namun, media yang pendidik gunakan belum mengarah pada keterampilan 4C (Creative Thinking and Innovative, Critical Thinking and Problem Solving, Communication, and Collaboration). Sementara itu, arah pembelajaran pada abad 21 ini perlu membekali peserta didik dengan keterampilan 4C. Penelitian ini bertujuan untuk mengembangkan, mengetahui kelayakan, serta mengatahui respon pendidik dan peserta didik terhadap multimedia interaktif Articulate Storyline 3 berbasis keterampilan 4C pada mata pelajaran IPAS kelas IV di SD/MI. Penelitian ini menggunakan metode penelitian dan pengembangan. Adapun prosedur yang digunakan adalah model pengembangan ADDIE yang dikembangkan oleh Robert A. Reiser dan Michael Molenda yang terdiri dari lima tahapan, yaitu analysis, design, development, implementation, dan evaluation. Instrumen pengumpulan data berupa angket yang diberikan kepada validator ahli media, ahli materi, dan ahli bahasa yang bertujuan untuk mengetahui tingkat kelayakan produk serta angket respon pendidik dan angket respon pesrta didik. Hasil penelitian menunjukan bahwa nilai kelayakan media pembelajaran oleh tim validator ahli media memperoleh nilai rata-rata sebesar 74% dengan kategori “Layak”, ahli materi memperoleh nilai rata-rata 89% dengan kategori “Sangat Layak”, dan ahli bahasa memperoleh nilai 89% dengan kategori “Sangat Layak”. Perhitungan nilai rata-rata dari kedua pendidik memperoleh skor rata-rata 90% dengan kategori “Sangat Menarik”. Kemudian perhitungan nilai rata rata pada uji coba skala kecil yang dilakukan oleh 30 peserta didik kelas IV di MIN 4 Bandar Lampung memperoleh nilai rata-rata sebesar 88% dengan kategori “Sangat Menarik”. Pada uji coba skala besar dilakukan oleh 53 peserta didik kelas IV di SDN 1 Harapan Jaya memperoleh nilai rata-rata sebesar 90% dengan kategori “Sangat Menarik”. Dengan demikian, maka produk yang dikembangkan oleh peneliti dapat digunakan sebagai media pembelajaran dan menunjang proses pembelajaran. Kata Kunci : Multimedia Interaktif, Articulate Storyline 3 , Keterampilan 4C, IPAS ii ABSTRACT This research and development is carried out based on the problems that exist in schools, namely in the learning process educators have used a variety of learning media such as printed books, whiteboards, printed prints, and even multimedia such as youtube videos and power points. However, the media used by educators has not led to the 4C skills (Creative Thinking and Innovative, Critical Thinking and Problem Solving, Communication, and Collaboration). Meanwhile, the direction of learning in the 21st century needs to equip students with 4C skills. This research aims to develop, find out the feasibility, and find out the response of educators and students to the interactive multimedia Articulate Storyline 3 based on 4C skills in the science science subject grade IV in SD/MI. This research uses research and development methods. The procedure used is the ADDIE development model developed by Robert A. Reiser and Michael Molenda which consists of five stages, namely analysis, design, development, implementation, and evaluation. The data collection instrument is in the form of a questionnaire given to validators of media experts, material experts, and linguists which aims to determine the level of product feasibility as well as educator response questionnaires and student response questionnaires. The results of the study showed that the feasibility score of learning media by the media expert validator team obtained an average score of 74% with the "Feasible" category, material experts obtained an average score of 89% with the "Very Feasible" category, and linguists obtained an average score of 89% with the "Very Feasible" category. The calculation of the average score of the two educators resulted in an average score of 90% with the category "Very Interesting". Then the calculation of the average score in a small-scale trial carried out by 30 grade IV students at MIN 4 Bandar Lampung obtained an average score of 88% with the category "Very Interesting". In a large-scale trial conducted by 53 grade IV students at SDN 1 Harapan Jaya obtained an average score of 90% with the category "Very Interesting". Thus, the products developed by researchers can be used as learning media and support the learning process. Keywords : Interactive Multimedia, Articulate Storyline 3, 4C Skills, IPAS

Item Type: Thesis (Diploma)
Subjects: Pendidikan Guru Madrasah Ibtidaiyah
Divisions: Fakultas Tarbiyah dan Keguruan > Pendidikan Guru Madrasah Ibtidaiyah
Depositing User: LAYANAN PERPUSTAKAAN UINRIL REFERENSI
Date Deposited: 14 Nov 2024 04:16
Last Modified: 14 Nov 2024 04:16
URI: https://repository.radenintan.ac.id/id/eprint/36285

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