PENGARUH MODEL PEMBELAJARAN GBL (GAME BASED LEARNING) DALAM MENINGKATKAN BERFIKIR KRITIS SISWA TERHADAP MATA PELAJARAN PENDIDIKAN AGAMA ISLAM DI SMPN 03 BUKIT KEMUNING

Istiqomah, Nur Pajriah (2024) PENGARUH MODEL PEMBELAJARAN GBL (GAME BASED LEARNING) DALAM MENINGKATKAN BERFIKIR KRITIS SISWA TERHADAP MATA PELAJARAN PENDIDIKAN AGAMA ISLAM DI SMPN 03 BUKIT KEMUNING. Diploma thesis, UIN RADEN INTAN LAMPUNG.

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Abstract

ABSTRAK Penelitian ini bertujuan untuk mengetahui apakah terdapat pengaruh model pembelajaran GBL (Game Based Learning) dalam meningkatkan berfikir kritis siswa di SMPN 03 Bukit Kemuning. Dilatarbelakangi pada suatu permasalahan yang berkenaan dengan berfikir kritis siswa yang kaitannya dengan hasil belajar siswa. Dimana saat ini pembelajaran di SMPN 03 Bukit Kemuning masih menggunakan sistem pembelajaran teacher senter (yaitu sistem yang masih berpusat pada guru) sehingga masih banyak siswa yang kurang berfikir kritis. Berdasarkan hasil observasi dalam pelaksanaan pembelajaran di sekolah SMPN 03 Bukit Kemuning khususnya pada kelas VIII terdapat beberapa permasalahan yaitu: Model Pembelajaran yang digunakan kurang menarik, siswa asyik mengobrol, bermain hp, tidak bertanya, saat ditanya tidak ada jawaban dan siswa yang kurang kritis dalam mengikuti pembelajaran, sehingga kurang terampil dalam mengemukakan pendapat. Peneliti menjadikan berpikir kritis sebagai bahan penilaian agar selanjutnya peserta didik mampu berpikir kritis dalam proses pembelajaran, melainkan tidak hanya menerima informasi atau penjelasan yang diberikan guru. Penelitian ini bertujuan untuk menganalisis pengaruh model pembelajaran GBL (Game Based Learning) dalam meningkatkan berfikir kritis siswa di SMPN 03 Bukit Kemuning. metode yang digunakan pada penelitian ini adalah metode kuantitatif jenis quasi eksperimen. Populasi dalam penelitian ini ialah peserta didik SMPN 03 Bukit Kemuning. Sampel berjumlah 40 peserta didik yang diambil dengan teknik simple random sampling. Teknik pengumpulan data dengan menggunakan free test dan post test. Teknik analisis menggunakan bantuan SPSS dan analisis data menggunakan uji koefisien determinasi dan analisis regresi linier sederhana. Berdasarkan hasil penelitian menunjukkan nilai nilai sig 0,000 < 0,05 sesuai dengan pengambilan keputusan dalam uji regresi linier sederhana dinyatakan bahwa Ha diterima dan H0 ditolak, yang berarti terdapat pengaruh yang signifikan antara model pembelajaran GBL (Game Based Learning) (variabel X) terhadap berfikir kritis siswa (variabel Y). Hasil koefisien determinasi menunjukkan besarnya model pembelajaran GBL (Game Based Learning) terhadap berfikir kritis siswa yakni 0,459 atau 45,9% yang berarti model pembelajaran GBL (Game Based Learning) memiliki tingkat yang cukup terhadap berfikir kritis siswa. Kata Kunci : Model GBL, Berfikir Kritis, Pembelajaran Pendidikan Agama Islam. iii ABSTRACT This study aims to determine whether there is an influence of the GBL (Game Based Learning) learning model in improving critical thinking of students at SMPN 03 Bukit Kemuning. It is based on a problem related to critical thinking of students in relation to student learning outcomes. Where currently learning at SMPN 03 Bukit Kemuning still uses the teacher center learning system (a system that is still centered on the teacher) so that there are still many students who do not think critically. Based on the results of observations in the implementation of learning at SMPN 03 Bukit Kemuning, especially in class VIII, there are several problems, namely: The learning model used is not interesting, students are busy chatting, playing with cellphones, not asking questions, when asked there is no answer and students who are not critical in following the learning, so they are less skilled in expressing opinions. Researchers use critical thinking as an assessment material so that students are able to think critically in the learning process, but not only receive information or explanations given by the teacher. This study aims to analyze the influence of the GBL (Game Based Learning) learning model in improving critical thinking of students at SMPN 03 Bukit Kemuning. The method used in this study is a quantitative method of quasi-experimental type. The population in this study were students of SMPN 03 Bukit Kemuning. The sample consisted of 40 students taken using simple random sampling techniques. Data collection techniques using free tests and post-tests. The analysis technique used SPSS assistance and data analysis using the coefficient of determination test and simple linear regression analysis. Based on the results of the study, the sig values of 0.000 <0.05 in accordance with the decision making in the simple linear regression test stated that Ha was accepted and H0 was rejected, which means there is a significant influence between the GBL (Game Based Learning) learning model (variable X) on students' critical thinking (variable Y). The results of the determination coefficient show the magnitude of the GBL (Game Based Learning) learning model on students' critical thinking, namely 0.459 or 45.9%, which means that the GBL (Game Based Learning) learning model has a sufficient level of students' critical thinking. Keywords: GBL Model, Critical Thinking, Islamic Religious Education Learning.

Item Type: Thesis (Diploma)
Subjects: Pendidikan Agama islam
Divisions: Fakultas Tarbiyah dan Keguruan > Pendidikan Agama islam
Depositing User: LAYANAN PERPUSTAKAAN UINRIL REFERENSI
Date Deposited: 29 Aug 2024 04:40
Last Modified: 29 Aug 2024 04:40
URI: https://repository.radenintan.ac.id/id/eprint/35018

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