Nur, Haq Shidqha (2024) PENGEMBANGAN MEDIA DILO-PHY BERBASIS MICROSOFT SWAY PADA MODEL TEAMS GAMES TOURNAMENT (TGT) TERHADAP AKTIVITAS BELAJAR DAN PEMAHAMAN KONSEP PESERTA DIDIK. Diploma thesis, UIN RADEN INTAN LAMPUNG.
|
PDF
Download (11MB) |
|
|
PDF
Restricted to Repository staff only Download (13MB) |
Abstract
ABSTRAK Penelitian terkait pengembangan media DiLO-Phy berbasis microsoft sway pada model Teams Games Tournament (TGT) terhadap aktivitas belajar dan pemahaman konsep peserta didik bertujuan untuk mengetahui proses pengembangan media, kelayakan media, serta pengaruh dari media terhadap aktivitas belajar dan pemahaman konsep. Metode penelitian yang digunakan dalam proses penelitian dan pengembangan (RnD) yakni 4D (define, design, develop, dan disseminate). Sampel penelitian yang digunakan terdiri dari 2 kelas yaitu XI MIPA 2 sebagai kelas eksperimen dan XI MIPA 4 sebagai kelas kontrol. Adapun instrumen yang digunakan dalam penelitian ini berupa angket dengan menggunakan skala likert serta lembar soal pilihan jamak. Berdasarkan penelitian yang telah dilakukan, diketahui bahwa media DiLO-Phy berbasis microsoft sway pada model Teams Games Tournament (TGT) dinyatakan layak baik dari ahli validator media dan materi, respon peserta didik dan pendidik juga menunjukkan bahwa media yang dikembangkan dinyatakan menarik, serta dengan menggunakan uji independent t-test media dinyatakan berpengaruh pada aktivitas belajar dan pemahaman konsep peserta didik. Kata kunci : microsoft sway, aktivitas belajar, pemahaman konsep iv ABSTRACT The research on the development of DiLO-Phy media based on Microsoft Sway in the Teams Games Tournament (TGT) model aims to determine the media development process, media feasibility, as well as the media's influence on learning activities and understanding of concepts. The research method used in the Research and Development (R&D) process was the 4D (define, design, develop, and disseminate) method. The research sample consisted of 2 classes, Grade XI Science-2 as the experimental class and Grade XI Science-4 as the control class. The instruments used in this research were questionnaires using Likert scales and multiple-choice question sheets. Based on the research conducted, it is known that the DiLO�Phy media based on Microsoft Sway in the Teams Games Tournament (TGT) model is considered feasible both by media and material experts. The responses from learners and educators also indicate that the developed media is engaging. Additionally, using an independent t-test, the media is found to have an effect on students' learning activities and understanding of concepts. Keywords: Microsoft Sway, learning activities, understanding of concepts
| Item Type: | Thesis (Diploma) |
|---|---|
| Subjects: | Pendidikan Fisika |
| Divisions: | Fakultas Tarbiyah dan Keguruan > Pendidikan Fisika |
| Depositing User: | LAYANAN PERPUSTAKAAN UINRIL REFERENSI |
| Date Deposited: | 08 Aug 2024 06:54 |
| Last Modified: | 08 Aug 2024 06:54 |
| URI: | https://repository.radenintan.ac.id/id/eprint/34541 |
Actions (login required)
![]() |
View Item |


