SHAHLUL, FAHMI (2023) THE INFLUENCE OF USING VOCABULARY DICE GAME TOWARD THE STUDENT’S VOCABULARY DEPTH KNOWLEDGE AT EIGHTH GRADE OF SMP N 1 SEPUTIH AGUNG. Diploma thesis, UIN RADEN INTAN LAMPUNG.
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Abstract
ABSTRACT The objective of this research was to know whether there was any significant influence of using vocabulary dice game toward the students’vocabulary depth knowledge at EighthGrade of SMPN 1 Seputih Agung Central Lampung. The writer used this kind of game, a game that could help the students felt enjoy then the students could improve their vocabulary mastery. The writer used quasi-eperimental design. The writer used cluster random sampling to determine the sample. The sample of the research were two classes, VIII A as experimental class and VIII B as control class. In collecting the data, the writer used test. The type of the test was multiple choice. Before doing the treatment, the students did the pre-test, and after doing the treatment, the students did the post-test. After finishing the research, the writer analyzed the data using Independent Sample T-Test. After analyzing the data, it was found that the result Pvalue (Sig.) or Sig. (2-tailed) = 0.00 and α = 0.05. It meant that Ha was accepted. It could be concluded that there was significant influence of ofusing vocabulary dice game toward the students’vocabulary depth knowledge at EighthGrade of SMPN 1 Seputih Agung Central Lampung. Keywords:Dice Game, Vocabulary Mastery, Simpe Present Tense
Item Type: | Thesis (Diploma) |
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Subjects: | Pendidikan Bahasa Inggris |
Divisions: | Fakultas Tarbiyah dan Keguruan > Pendidikan Bahasa Inggris |
Depositing User: | LAYANAN PERPUSTAKAAN UINRIL REFERENSI |
Date Deposited: | 24 May 2023 03:44 |
Last Modified: | 24 May 2023 03:44 |
URI: | https://repository.radenintan.ac.id/id/eprint/28248 |
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