TEACHING LEARNING VOCABULARY MASTERY THROUGH KARUTA GAME AT THE SEVENTH GRADE OF MTS AL-KHAIRIYAH KALIAWI IN ACADEMIC YEAR 2023/2024

MELDI, JULIYAN (2024) TEACHING LEARNING VOCABULARY MASTERY THROUGH KARUTA GAME AT THE SEVENTH GRADE OF MTS AL-KHAIRIYAH KALIAWI IN ACADEMIC YEAR 2023/2024. Diploma thesis, UIN RADEN INTAN LAMPUNG.

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Abstract

ABSTRACT The objectives of this research were to analyzed the process of teaching learning vocabulary mastery by using karuta game, to know and analyze the teacher‟s problem in teaching vocabulary mastery by using karuta game, to analyze the students‟ problem in learning vocabulary mastery by using karuta game. The method of this research was descriptive qualitative. The researcher analyzed the data at the seventh grade which consisted of 23 students in 1 class. The population of research were 23 students. The researcher used total sampling technique. Based on the data analysis, it was found that the use of karuta game was good and effective to be used for teaching learning vocabulary mastery even though there were some little problems both for teacher and students. The process of teaching learning by using karuta game was very well responded to by students but there are a few problems with vocabulary pronunciation and the class was noisy when the teacher presents the material to students so it can be concluded that karuta was not really effective in the vocabulary learning process because there were some problems existed in the process of teaching learning by using Karuta Game. The teacher‟s problem in teaching vocabulary mastery by using Karuta game were; (1) The teacher had problem in preparing material of vocabulary, especially to search new unfamiliar vocabulary (2) The noisy class (3) The teacher had difficulty to make the students pronounce the words correctly. The students‟ problems in learning vocabulary mastery by using Karuta game were; (1) The students could not pronounce the vocabulary well and (2) Some of students had difficulties to remember the words. Based on this result, the researcher recommended that the students need to practice their pronunciation of word. They can learn from movies or songs. Keywords: Karuta game, Teaching-Learning Vocabulary mastery, Qualitative Study.

Item Type: Thesis (Diploma)
Subjects: Pendidikan Bahasa Inggris
Divisions: Fakultas Tarbiyah dan Keguruan > Pendidikan Bahasa Inggris
Depositing User: LAYANAN PERPUSTAKAAN UINRIL REFERENSI
Date Deposited: 05 Mar 2024 04:27
Last Modified: 05 Mar 2024 04:59
URI: http://repository.radenintan.ac.id/id/eprint/32620

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