LEARNING ENGLISH VOCABULARY BY USING GUESSING GAME IN THE FIRST SEMESTER OF HOTEL ACCOMMODATION THE FIRST GRADE STUDENTS OF SMKN 3 BANDAR LAMPUNG IN 2017/2018 ACADEMIC YEAR

Cahyani .W, Melsa Dwi (2018) LEARNING ENGLISH VOCABULARY BY USING GUESSING GAME IN THE FIRST SEMESTER OF HOTEL ACCOMMODATION THE FIRST GRADE STUDENTS OF SMKN 3 BANDAR LAMPUNG IN 2017/2018 ACADEMIC YEAR. Undergraduate thesis, UIN Raden Intan Lampung.

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Abstract

In the learning process, vocabulary is one of linguistic features which influences the communicate competence. Game is one of many ways to improve the learners vocabulary. Game is beneficial for students, and it can help teacher to develop their materials. Although the students has used game in learning vocabulary, the students still get low score. The objective of this research was to know the process of learning English vocabulary by using guessing game and to know the students’ problem in learning English vocabulary by using guessing game.This research was about Learning English Vocabulary by Using Guessing Game in the First Semester of Hotel Accommodation the First Grade Students of SMKN 3 Bandar Lampung in 2017/2018 Academic Year. In this research, the researcher used qualitative research method. The researcher used purposive sampling technique to determine the sample. The researcher chose class X.AP.2 as sample which consisted of 30 students. In collecting the data, the researcher used three kinds of instruments, they were: observation, interview, and questionnaire. The researcher used three major phases of data analysis, they were: data reduction, data display and conclusion drawing or verification. From the analysis, the researcher found that the teacher was applied all basic procedures to learning English vocabulary by using guessing game, and the dificulties of the students in learning English by using guessing game were: Firstly, students confused about the teacher explanation about how to play the game. Secondly, students had difficulties in confident, so some of students choose to quite in the game activity, some of the students just acquire new vocabulary from teacher and their textbook.Thirdly students had difficulties in pronuncing and spelling. Fourthly, students think it was embrasingly if they wrong to say the words. The last, students had difficulties in meaning and grammar. Key words: Learning English, Vocabulary, Guessing Game

Item Type: Thesis (Undergraduate)
Subjects: Pendidikan Bahasa Inggris
Divisions: Fakultas Tarbiyah dan Keguruan > Pendidikan Bahasa Inggris
Depositing User: ADMINLIB PERPUSTAKAAN
Date Deposited: 31 Jan 2018 02:36
Last Modified: 31 Jan 2018 02:36
URI: http://repository.radenintan.ac.id/id/eprint/3110

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