ANALISIS DAMPAK GAME ONLINE TERHADAP KONSENTRASI BELAJAR PESERTA DIDIK DI SMK MIFTAHUL ULUM BANDAR LAMPUNG

Anggun, Wijayanti (2023) ANALISIS DAMPAK GAME ONLINE TERHADAP KONSENTRASI BELAJAR PESERTA DIDIK DI SMK MIFTAHUL ULUM BANDAR LAMPUNG. Diploma thesis, UIN RADEN INTAN LAMPUNG.

[thumbnail of COVER BAB 1 BAB 2 DAPUS.pdf] PDF
Download (5MB)
[thumbnail of ANGGUN FULL SKRIPSI.pdf] PDF
Restricted to Repository staff only

Download (5MB)

Abstract

ABSTRAK Penulis bertujuan mendeskripsikan “Analisis Dampak Game Online Terhadap Konsentrasi Belajar Peserta Didik Di Smk Miftahul Ulum Bandar Lampung”.Penelitian ini merupakan penelitian kualitatif dengan jenis penelitian studi kasus. Penelitian ini menggunakan teknik pengumpulan wawancara, dokumentasi dan observasi.Data primer diperoleh langsung dari responden mengenaiDampak Game Online Terhadap Konsentrasi Belajar Peserta Didik. Berdasarkan analisis data diketahui siswa yang bermain game online mendapatkan nilai ulangan harian kurang dari nilai setandar KKM kelas XI TKJ. Berdasarkan hasil penelitian menunjukkan bahwa diketahui dampak positif yang diperoleh dari terlalu sering memainkan game online seperti merasa senang, bangga dengan hasil yang dicapai dari bermain game online, mengurangi rasa bosan, memperluas pertemanan di game online, mengisi waktu luang. Sedangkan dampak negatif yang diperoleh seperti kesulitan dalam membagi waktu, sering berkata kasar, tidak mampu berkonsentrasi dalam hal lain, tidur sampai larut malam, menghabiskan paket internet, mengganggu waktu saat jampelajaran, kurang aktif dalam belajar. Dari hasil wawancara siswa mengalami dampak game online terhadap konsentrasi belajar dipengaruhi dari waktu yang seharusnya digunakan untuk belajar siswa cenderung menggunakan waktu tersebut untuk bermain game online, dan berpengaruh saat belajar dikelas, tidur hinnga larut malam membuat siswa mengantuk didalam kelas, memikirikan hal-hal yang berhubungan dengan game membuat tidak berkonsentrasi. Kata Kunci: game online, konsentrasi belajar iv ABSTRACT Learning Concentration of Students at Miftahul Ulum Middle School Bandar Lampung ". This research is a qualitative research with a case study type of research. This study uses interviews, documentation and observation collection techniques. Primary data was obtained directly from respondents regarding the Impact of Online Games on Student Learning Concentration. Based on data analysis, it is known that students who play online games get daily test scores less than the KKM standard for class XI TKJ. Based on the results of the study, it is known that there are positive impacts that are obtained from playing online games too often such as feeling happy, proud of the results achieved from playing online games, reducing boredom, expanding friendships in online games, filling free time. Meanwhile, the negative impacts such as difficulties in allocating time, often speaking harshly, not being able to concentrate on other things, sleeping late, spending internet packages, disturbing time during class hours, being less active in studying. From the results of interviews, students experienced the impact of online games on learning concentration. It was influenced by the time that should be used for learning. Students tended to use that time to play online games, and when studying in class, sleeping late at night made students sleepy in class, thinking about things that associated with the game makes it not concentrate. Keywords: online games, study concentration

Item Type: Thesis (Diploma)
Subjects: Bimbingan Konseling
Divisions: Fakultas Tarbiyah dan Keguruan > Bimbingan Konseling
Depositing User: LAYANAN PERPUSTAKAAN UINRIL REFERENSI
Date Deposited: 11 Oct 2023 06:59
Last Modified: 11 Oct 2023 06:59
URI: http://repository.radenintan.ac.id/id/eprint/30641

Actions (login required)

View Item View Item