PENGEMBANGAN MEDIA EDUCATION GAME WHO WANTS TO BE A MILLIONAIRE BERBASIS ANDROID PADA MATERI PLANTAE KELAS X SMA NEGERI 1 JATI AGUNG

Sindi, Putri Pertiwi (2023) PENGEMBANGAN MEDIA EDUCATION GAME WHO WANTS TO BE A MILLIONAIRE BERBASIS ANDROID PADA MATERI PLANTAE KELAS X SMA NEGERI 1 JATI AGUNG. Diploma thesis, UIN RADEN INTAN LAMPUNG.

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Abstract

ABSTRAK PENGEMBANGAN MEDIA EDUCATION GAME WHO WANTS TO BE A MILLIONAIRE BERBASIS ANDROID PADA MATERI PLANTAE KELAS X SMA NEGERI 1 JATI AGUNG Oleh Sindi Putri Pertiwi Penelitian yang dilakukan ditujukan guna mengembangkan Media Education Game Who Wants To Be A Millionaire. Dalam hal ini pengembangan yang dilakukan diharapkan mampu untuk meningkatkan minat belajar peserta didik dan merubah suasana belajar yang membosankan menjadi menyenangkan di SMA Negeri 1 Jati Agung Lampung Selatan pada materi Plantae. Penelitian ini merupakan penelitian dan pengembangan (R&D) model ADDIE dengan uji skala kecil dan skala luas dan analisis datanya menggunakan analisis kuantitatif dan kualitatif. Berdasarkan hasil penelitian yang didapatkan dari beberapa ahli, presentase validasi ahli media 91,35%, validasi ahli Bahasa 98%, dan validasi ahli materi 95%, serta respon peserta didik menunjukkan presentase sebesar 92,56%, degngan kriteria seluruhnya ―Sangat Layak‖. Sehingga dapat disimpulkan bahwa Media Education Game Who Wants To Be A Millionaire pada materi Plantae ―sangat layak‖ dan respon peserta didik sangat layak untuk digunakan dalam pembelajaran SMA Negeri 1 Jati Agung. Kata Kunci : ADDIE, Game Education, Plantae, Media Pembelajaran III ABSTRACT DEVELOPMENT OF THE ANDROID-BASED MEDIA EDUCATION GAME WHO WANTS TO BE A MILLIONAIRE IN CLASS X PLANTAE MATERIALS SMA NEGERI 1 JATI AGUNG By Sindi Putri Pertiwi The research was aimed at developing the Media Education Game Who Wants To Be A Millionaire. In this case the development carried out is expected to be able to increase students' interest in learning and change the boring learning atmosphere to be fun at SMA Negeri 1 Jati Agung South Lampung on Plantae material. This research is an ADDIE research and development (R&D) model with small-scale and large-scale tests and data analysis using quantitative and qualitative analysis. Based on the research results obtained from several experts, the percentage validation of media experts was 91.35%, validation of language experts was 98%, and material expert validation was 95%, and student responses showed a percentage of 92.56%, with all criteria "Very Eligible".So it can be concluded that the Media Education Game Who Wants To Be A Millionaire on Plantae material is "very feasible" and student responses are very appropriate for use in learning SMA Negeri 1 Jati Agung. Keywords: ADDIE, Game Education, Plantae, Learning Media

Item Type: Thesis (Diploma)
Subjects: Pendidikan Biologi
Divisions: Fakultas Tarbiyah dan Keguruan > Pendidikan Biologi
Depositing User: LAYANAN PERPUSTAKAAN UINRIL REFERENSI
Date Deposited: 21 Aug 2023 04:05
Last Modified: 21 Aug 2023 04:05
URI: http://repository.radenintan.ac.id/id/eprint/29826

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