PENGEMBANGAN MULTIMEDIA INTERAKTIF MENGGUNAKAN ARTICULATE STORYLINE 3 DENGAN PENDEKATAN CONTEXTUAL TEACHING AND LEARNING UNTUK MENINGKATKAN KEMAMPUAN PEMAHAMAN KONSEP

LUTHFIA, AZZAHRA (2023) PENGEMBANGAN MULTIMEDIA INTERAKTIF MENGGUNAKAN ARTICULATE STORYLINE 3 DENGAN PENDEKATAN CONTEXTUAL TEACHING AND LEARNING UNTUK MENINGKATKAN KEMAMPUAN PEMAHAMAN KONSEP. Diploma thesis, UIN RADEN INTAN LAMPUNG.

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Abstract

ABSTRAK Penelitian pengembangan ini dilatar belakangi oleh kondisi pandemi yang memaksakan pendidik untuk lebih peka terhadap teknologi dan peserta didik masih memperoleh nilai dibawah kriteria ketuntasan minimum (KKM). Penelitian ini bertujuan untuk mengetahui kelayakan, kemenarikan, serta efektivitas penggunaan multimedia interaktif menggunakan articulate storyline 3 dengan pendekatan contextual teaching and learning untuk meningkatkan kemampuan pemahaman konsep. Pengembangan produk multimedia interaktif ini menggunakan skema model ADDIE (Analysis, Design, Development, Implementation, and Evaluation). Produk multimedia interaktif ini dibuat menggunakan articulate storyline 3 dengan pendekatan contextual teaching and learning. Penerapan produk multimedia interaktif ini diterapkan kepada 166 peserta didik kelas X yang terdiri dari 102 peserta didik IPA dan 64 peserta didik IPS, serta 7 orang pendidik di SMA Negeri 4 Kotabumi. Teknik analisis data dari pengembangan produk multimedia interaktif ini menggunakan analisis data validasi ahli media dan ahli materi, analisis respon pendidik dan peserta didik, uji effect size dan uji efektifitas menggunakan uji-t berpasangan. Berdasarkan hasil penelitian pengembangan produk multimedia interaktif ini dapat disimpulkan bahwa produk multimedia interaktif menggunakan articulate storyline 3 dengan pendekatan contextual teaching and learning untuk meningkatkan kemampuan pemahaman konsep sangat layak, sangat menarik, dan sangat efektif digunakan pada saat pembelajaran. Hal ini dibuktikan dengan skor kelayakan ahli media sebesar 89,90%, skor kelayakan ahli materi sebesar 92,01%, skor kemenarikan dari pendidik sebesar 91% dan peserta didik sebesar 93%. Selain itu juga, keefektifan produk multimedia interaktif dilihat dari nilai effect size sebesar 0,89 yang mengartikan bahwa memiliki pengaruh yang sedang terhadap nilai peserta didik dan hasil uji-t berpasangan yang signifikan tolak . Kata Kunci: Contextual Teaching and Learning, Kemampuan Pemahaman Konsep, Multimedia Interaktif iii ABSTRACT This development research was motivated by pandemic conditions that forced teachers to be more sensitive to technology and students still obtained scores below the minimum completeness criteria (KKM). This study aims to determine the feasibility, attractiveness, and effectiveness of using interactive multimedia using articulate storyline 3 with a contextual teaching and learning approach to improve the ability to understand concepts.This development research was motivated by pandemic conditions that forced teachers to be more sensitive to technology and students still obtained scores below the minimum completeness criteria (KKM). This study aims to determine the feasibility, attractiveness, and effectiveness of using interactive multimedia using articulate storyline 3 with a contextual teaching and learning approach to improve the ability to understand concepts. The development of this interactive multimedia product uses the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model scheme. This interactive multimedia product is made using articulate storyline 3 with a contextual teaching and learning approach. The application of this interactive multimedia product was applied to 166 students of 10th grade that consisting of 102 students of science class and 64 students of social class, and 7 teachers at SMA Negeri 4 Kotabumi. This development product uses data analysis that validation data analysis of media experts and material experts, response analysis of teacher and student, effect size tests, and effectiveness test using paired t-tests. Based on the results of this development research, it can be concluded that interactive multimedia products using articulate storyline 3 with a contextual teaching and learning approach to improve concept understanding skills are very feasible, very interesting, and very effectively used during learning. This is evidenced by the feasibility score of media and material experts, the attractiveness score of educators and students, respectively 89.90%, 92.01%, 91%, and 93%. In addition, the effectiveness of interactive multimedia products is seen from the effect size value of 0.89 that means it has a big impact on for students and the results of paired t�tests that are significantly rejected . Keywords: Concept Understanding Ability, Contextual Teaching and Learning, Interactive Multimedia

Item Type: Thesis (Diploma)
Subjects: Pendidikan Matematika
Divisions: Fakultas Tarbiyah dan Keguruan > Pendidikan Matematika
Depositing User: LAYANAN PERPUSTAKAAN UINRIL REFERENSI
Date Deposited: 07 Jul 2023 02:43
Last Modified: 07 Jul 2023 03:07
URI: http://repository.radenintan.ac.id/id/eprint/28805

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