PENGARUH MODEL PEMBELAJARAN REACT BERBANTUAN APLIKASI EDPUZZLE TERHADAP KEMAMPUAN NUMERIK PESERTA DIDIK DITINJAU DARI ADVERSITY QUOTIENT

YOSI, INDRIANITA SARI (2023) PENGARUH MODEL PEMBELAJARAN REACT BERBANTUAN APLIKASI EDPUZZLE TERHADAP KEMAMPUAN NUMERIK PESERTA DIDIK DITINJAU DARI ADVERSITY QUOTIENT. Diploma thesis, UIN RADEN INTAN LAMPUNG.

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Abstract

ABSTRAK Hasil pra-penelitian di SMA Negeri 2 Tegineneng menunjukkan bahwa 74,78% peserta didik belum mencapai KKM kemampuan numerik. Rendahnya kemampuan numerik peserta didik di SMA Negeri 2 Tegineneng disebabkan karena peserta didik merasa bahwa matematika sulit dipahami, membosankan, dan kurangnya usaha dalam mempertahankan diri (adversity quotient) ketika mengerjakan soal matematika. Tujuan penelitian ini adalah (1) mengetahui pengaruh model pembelajaran REACT berbantuan aplikasi edpuzzle terhadap kemampuan numerik peserta didik dibandingkan dengan model pembelajaran REACT, dan PBL. (2) mengetahui pengaruh antara peserta didik yang memiliki adversity quotient (climbers, campers, dan quitters) terhadap kemampuan numerik. (3) mengetahui interaksi antara model pembelajaran REACT berbantuan aplikasi edpuzzle dengan kategori adversity quotient (climbers, campers, dan quitters) terhadap kemampuan numerik. Jenis penelitian yang digunakan adalah penelitian kuantitatif dengan desain penelitian posttest only control design. Teknik sampling dilakukan menggunakan cluster random sampling. Teknik pengumpulan data yang digunakan yaitu tes kemampuan numerik dan angket adversity quotient. Uji hipotesis dilaksanakan dengan analisis variansi dua arah. Hasil analisis variansi dua arah diperoleh ditolak dengan nilai signifikansi antara model pembelajaran 0.026 < 0.05. Artinya terdapat pengaruh model REACT berbantuan aplikasi edpuzzle terhadap kemampuan numerik peserta didik. ditolak dengan nilai signifikansi antara adversity quotient 0.000 < 0.05. Artinya terdapat pengaruh adversity quotient terhadap kemampuan numerik peserta didik. diterima dengan nilai signifikansi antara model pembelajaran dan adversity quotient 0.425 > 0.05. Artinya tidak terdapat interaksi model REACT berbantuan aplikasi edpuzzle dan adversity quotient terhadap kemampuan numerik peserta didik. Kata Kunci : Adversity Quotient, Edpuzzle, Kemampuan Numerik, dan Model REACT (Relating, Experiencing, Applying, Cooperating, and Transferring). iv ABSTRACT The results of the pre-research at SMA Negeri 2 Tegineneng showed that 74,78% of the students had not reached the KKM for numerical ability. The low numerical ability of students at SMA Negeri 2 Tegineneng is caused by students feeling that mathematics is difficult to understand, boring, and lacks effort in defending themselves (adversity quotient) when working on math problems. The purposes of this research are (1)determine the effect of the REACT learning model assisted by the edpuzzle application on students' numerical abilities compared to the REACT learning model, and PBL. (2) knowing the effect of students who have adversity quotient (climbers, campers, and quitters) on numerical ability. (3) knowing the interaction between the REACT learning model assisted by the edpuzzle application and the adversity quotient characteristics (climbers, campers, and quitters) on numerical ability. The type of research used is quantitative research with a post�test only control design. The sampling technique was carried out using cluster random sampling. The data collection technique used was a numerical ability test and an adversity quotient questionnaire. Hypothesis testing was carried out by two-way analysis of variance. The results of the two-way analysis of variance obtained were rejected with a significance value between learning models 0.026 <0.05. This means that there is an influence of the REACT model assisted by the edpuzzle application on students' numerical abilities. is rejected with a significance value between adversity quotient 0.000 <0.05. This means that there is an adversity quotient effect on students' numerical abilities. accepted with a significance value between the learning model and the adversity quotient 0.425 > 0.05. This means that there is no interaction of the REACT model assisted by the edpuzzle application and the adversity quotient on students' numerical abilities. Keywords: Adversity Quotient, Edpuzzle, Numerical Ability, and REACT Model (Relating, Experiencing, Applying, Cooperating, and Transferring).

Item Type: Thesis (Diploma)
Subjects: Pendidikan Matematika
Divisions: Fakultas Tarbiyah dan Keguruan > Pendidikan Matematika
Depositing User: LAYANAN PERPUSTAKAAN UINRIL REFERENSI
Date Deposited: 05 Jul 2023 07:46
Last Modified: 05 Jul 2023 07:46
URI: http://repository.radenintan.ac.id/id/eprint/28795

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