PENGEMBANGAN MEDIA TEKA-TEKI SILANG BERBASIS DIGITAL PADA TEMA BENDA DI SEKITARKU SUB TEMA PERUBAHAN WUJUD BENDA DI KELAS III SD/MI

Ipa, Hasmarlina (2023) PENGEMBANGAN MEDIA TEKA-TEKI SILANG BERBASIS DIGITAL PADA TEMA BENDA DI SEKITARKU SUB TEMA PERUBAHAN WUJUD BENDA DI KELAS III SD/MI. Diploma thesis, UIN RADEN INTAN LAMPUNG.

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Abstract

ABSTRAK PENGEMBANGAN MEDIA TEKA-TEKI SILANG BERBASIS DIGITAL PADA TEMA BENDA DI SEKITARKU SUB TEMA PERUBAHAN WUJUD BENDA DI KELAS III SD/MI Oleh IPA HASMARLINA 1611100217 Berdasarkan media teka-teki silang berbasis digital, dalam penggunaan media disekolah masih menggunakan media gambar yang bersumber dari internet, media tersebut diprint lalu di tempel kan di papan tulis untuk digunakan sebagai media, dan juga ada media teka�teki silang dibuku tematik tetapi mengunakan nya secara terlutis tidak berbentuk digital, media lain seperti teka-teki Silang yang berbasis digital belum pernah digunakan. Maka peneliti mencoba mengembangkan teka-teki Silang berbasis digital kelas iii tema benda di sekitarku sub tema perubahan wujud benda, dengan tujuan 1) dapat menghasilkan media berupa teka-teki silang berbasis digital kelas iii pada tema benda di sekitarku sub tema perubahan wujud benda. 2) untuk dapat mengetahui bagaimana kelayakan media berupa teka-teki silang berbasis digital. 3) untuk dapat mengetahui respon kelayakan validasi pada media yang dikembangkan. Pada penelitian ini menggunkan model ADDIE dengan menggunakan lima tahap yaitu Analysis, Disign, Development, Implementation, Evaluation. Validasi pada pengembangan media teka-teki silang berbasis digital terdiri dari tiga tim ahli materi, tim ahli bahasa dan tim ahli media. Pada ahli materi memperoleh hasil rata-rata persentase 89% dengan kriteria sangat layak. Pada ahli bahasa memperoleh hasil rata-rata persentase 86,2% dengan kriteria sangat layak. Pada ahli media memperoleh rata�rata persentase 85,3 % dengan kriteria sangat layak. Penilaian dari data hasil respon pendidik didik memperoleh rata-rata persentase 97,5 % dengan kriteria sangat layak. Kemudian respon peserta didik padda uji coba kelompok kecil di sdn 2 way dadi bandar lampung memperoleh hasil rata-rata persentase 94 % dengan kriteria sangat iii layak, dan pada uji coba kelompok besar di min 10 Bandar Lampung memperoleh hasil rata-rata persentase 91,8 % dengan kriteria sangat layak. Disimpulkan bahwa media berupa teka-teki silang berbasis digital kelas III pada tema benda di sekitarku sub tema perubahan wujud benda yang dikembangkan tersebut layak dan dapat digunakan sebagai media pembelajaran. Kata Kunci : Media Pembelajaran, Teka-Teki Silang, Digital iv ABSTRACT DEVELOPMENT OF MEDIA-BASED CROSS PUZZLES DIGITAL ON THEME OF THINGS AROUND ME SUB THEME OF CHANGE OF OBJECT FORM IN CLASS III SD/MI By IPA HASMARLINA 1611100217 Based on digital-based crossword puzzle media, the use of media in schools still uses image media sourced from the internet, the media is printed and then pasted on the blackboard to be used as media, and there is also crossword media in thematic books but uses it terlutically not in digital form, other media such as digital-based crosswords have never been used. So the researcher tried to develop a class III digital�based crossword on the theme of objects around me, the sub-theme of changes in the form of objects, with the aim of 1) being able to produce media in the form of class III digital-based crosswords on the theme of objects around me, the sub-theme of changes in the form of objects. 2) to be able to find out how the feasibility of the media in the form of digital-based crossword puzzles. 3) to be able to know the validation feasibility response on the developed media. In this study using the ADDIE model using five stages, namely Analysis, Design, Development, Implementation, Evaluation. The validation of the development of digital-based crossword puzzle media consisted of three teams of material experts, a team of language experts and a team of media experts. The material experts obtained an average percentage of 89% with very decent criteria. The linguists obtained an average percentage of 86.2% with very decent criteria. Media experts obtained an average percentage of 85.3% with very decent criteria. Assessment of the results of student educator response data obtained an average percentage of 97.5% with very decent criteria. Then the response of the students to the small group trial at SD 2 Way Dadi Bandar Lampung obtained an average percentage of 94% with very feasible v criteria, and in the large group trial at min 10 Bandar Lampung obtained an average percentage of 91.8%. with very decent criteria. It was concluded that the media in the form of class III digital-based crossword puzzles on the theme of objects around me, the sub-theme of changes in the shape of objects developed is feasible and can be used as learning media. Keywords: Learning Media, Crosswords, Digital

Item Type: Thesis (Diploma)
Subjects: Pendidikan Guru Madrasah Ibtidaiyah
Divisions: Fakultas Tarbiyah dan Keguruan > Pendidikan Guru Madrasah Ibtidaiyah
Depositing User: LAYANAN PERPUSTAKAAN UINRIL REFERENSI
Date Deposited: 13 Feb 2023 04:17
Last Modified: 13 Feb 2023 04:17
URI: http://repository.radenintan.ac.id/id/eprint/23123

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