THE EFFECTIVENESS OF SCRAMBLE GAME ONLINE IN TEACHING VOCABULARY MASTERY AT THE SECOND SEMESTER AT THE EIGHTH GRADE OF SMPN 1 SEKAMPUNG UDIK IN THE ACADEMIC YEAR OF 2021/2022

AMAR, FADILAH SIDIQ (2023) THE EFFECTIVENESS OF SCRAMBLE GAME ONLINE IN TEACHING VOCABULARY MASTERY AT THE SECOND SEMESTER AT THE EIGHTH GRADE OF SMPN 1 SEKAMPUNG UDIK IN THE ACADEMIC YEAR OF 2021/2022. Diploma thesis, UIN RADEN INTAN LAMPUNG.

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Abstract

ABSTRACT Vocabulary is an important part of English that should be mastered well. It had important role in communication both in spoken and written forms. By having a lot of vocabularies learner will be easier to show many ideas, making compositions, and many activities dealing with language. The aim of this research is to find out there is significant effect of using Scramble Game Technique in teaching vocabulary or not. This research is quantitative with quasi-experimental research design. The population of this research was the students of SMPN 1 Sekampung Udik. The researcher took two classes as sample: class VIII A as experimental class and VIII B as control class, consist 25 students. The researcher was used Cluster random sampling. The instrument to collecting the data, pretest and posttest was employed by the researcher. The researcher used pre-test and post-test to know the students' vocabulary mastery before and after the treatment. Afterward the researcher analyzed the data by using a Mann-Whitney U Test because the data experimental is not normally distributed. The result from the calculation Mann-Whitney U Test showed that Mann-Whitney U score 73.000, Wilcoxon W 398.000, Z score - 4.706 and A symp.sig (2-tailed) 0.000, so there was a significant effect of using Scramble Game with Sig. ≤ α = 0.05 (p-value 0.000). Based on the analysis of the data and the testing of hypothesis, the result null hypothesis (Ho) is rejected and alternative hypothesis (Ha) is accepted so there is an effect of using scramble game in teaching vocabulary mastery at the second semester at the eighth grade of SMPN 1 Sekampung Udik in the academic year 2021/2022. Keywords: Quasi Experimental, Scramble Game, Vocabulary

Item Type: Thesis (Diploma)
Subjects: Pendidikan Bahasa Inggris
Divisions: Fakultas Tarbiyah dan Keguruan > Pendidikan Bahasa Inggris
Depositing User: LAYANAN PERPUSTAKAAN UINRIL REFERENSI
Date Deposited: 31 Jan 2023 04:50
Last Modified: 31 Jan 2023 04:50
URI: http://repository.radenintan.ac.id/id/eprint/22949

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