THE EFFECTIVENESS OF USING SEMANTIC GAME TOWARDS STUDENTS’ VOCABULARY MASTERY AT THE SECOND SEMESTER IN SEVENTH GRADE OF MTS AL - FATAH NATAR IN THE ACADEMIC YEAR OF 2020/ 2021

FIRA, FANISA (2021) THE EFFECTIVENESS OF USING SEMANTIC GAME TOWARDS STUDENTS’ VOCABULARY MASTERY AT THE SECOND SEMESTER IN SEVENTH GRADE OF MTS AL - FATAH NATAR IN THE ACADEMIC YEAR OF 2020/ 2021. Undergraduate thesis, UIN Raden Intan Lampung.

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Abstract

ABSTRACT The Effectiveness of Using Semantic Game Towards Students’ Vocabulary Mastery at the Second Semester In Seventh Grade of MTs Al - Fatah Natar in the Academic Year of 2020/ 2021 By : Fira Fanisa In teaching and learning process in the class, there are a lot of students who find some difficulties in learning English. One of the difficulties of students in English learning activity is vocabulary. The students‟ vocabulary mastery of MTs Al- Fatah is still low. To solve this problem, the researcher applied Semantic Game, a technique which consist of remember some words automatically through the actions or procedures of this method. The objective of this research is to know whether there is a significant effectiveness of using Semantic Game towards student‟s vocabulary mastery at the Second Semester In Seventh Grade of MTs Al - Fatah Natar in the Academic Year of 2020/ 2021. The research methodology used was quasi experimental design. The sample of the research were two classes consist of 64 students. The population of this research was students of Seventh Grade of MTs Al - Fatah Natar. The researcher took the sample by using cluster random sampling technique and the researcher determined that VIII B as the experimental class and VIII F as the control class. The researcher did five meetings for each class and it consisted of one meeting for pretest, three meetings for treatments and one meeting for posttest. In the experimental class the researcher applied Semantic Game as treatment and control class the researcher applied Translation technique. In collecting the data, the researcher used test. Before conducting the treatments, the students did pretest. After conducting the treatments, the students did posttest. After giving posttest, the researcher analyzed the data using Independent Sample T-test in SPSS 20.00 because the data were in normal distribution and the data have same variance or homogenous. From the result of hypothetical test, it was found that the result of Sig. (2 tailed) of t-test for equality of means assumed was 0.03 and α = 0.05. It means that Sig. (pvalue) < α = 0.05. So, H0 is rejected and Ha is accepted. Based on the computation, it can be concluded that there was a significant effectiveness of using Semantic Game towards students‟ vocabulary mastery in the first semester at the Second Semester In Seventh Grade of MTs Al - Fatah Natar in the academic year of 2020/2021. Key Word: Semantic Game, Vocabulary Mastery, Quasi Experimental Research. ii

Item Type: Thesis (Undergraduate)
Subjects: Pendidikan Bahasa Inggris
Divisions: Fakultas Tarbiyah dan Keguruan > Pendidikan Bahasa Inggris
Depositing User: LAYANAN PERPUSTAKAAN UINRIL REFERENSI
Date Deposited: 23 Aug 2021 06:14
Last Modified: 23 Aug 2021 06:14
URI: http://repository.radenintan.ac.id/id/eprint/15408

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