THE INFLUENCE OF USING MATCHING GAME TOWARD STUDENTS’ VOCABULARY MASTERY AT THE FIRST SEMESTER OF EIGHTH GRADE OF SMP PGRI 1 PALAS LAMPUNG SELATAN IN THE ACADEMIC YEAR OF 2020/2021

Ruzki, Fatmawati (2021) THE INFLUENCE OF USING MATCHING GAME TOWARD STUDENTS’ VOCABULARY MASTERY AT THE FIRST SEMESTER OF EIGHTH GRADE OF SMP PGRI 1 PALAS LAMPUNG SELATAN IN THE ACADEMIC YEAR OF 2020/2021. Undergraduate thesis, UIN Raden Intan Lampung.

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Abstract

ABSTRACT THE INFLUENCE OF USING MATCHING GAME TOWARD STUDENTS’ VOCABULARY MASTERY AT THE FIRST SEMESTER OF EIGHTH GRADE OF SMP PGRI 1 PALAS LAMPUNG SELATAN IN THE ACADEMIC YEAR OF 2020/2021 By Rizki Fatmawati 1311040183 Vocabulary is one of the components of language which will make the language meaningful. Therefore without mastering vocabulary people cannot use words in communication to understand the meaning of words. Students need vocabulary which can support them to produce and use meaningful sentences because vocabulary provide organ of sentence. That is why vocabulary is very important to be mastered. It is impossible to learn English if students are lack of Vocabulary. But, the students’ vocabulary at SMP PGRI 1 Palas Lampung selatan was still low, and to solve this problem the writer used Matching game. Matching game is a game to match the corresponding pair of cards or pictures, and may be played as a whole class activity. Then, in this research, the objective there was significant influence of using Matching game toward students’ vocabulary mastery at the first semester of the seventh grade of SMP PGRI 1 Palas Lampung Selatan in 2020/2021 academic year. The methodology of this research was quasi experimental design. The writer did three steps in conducting this research: pre-test, treatment, and post-test. The population of this research was the eighth grade of SMP PGRI 1 Palas Lampung Selatan. The sample of this research was chosen by doing cluster random sampling technique. The sample consisted of two classes, one as a experimental class and another class as a control class. The treatments were held in three meetings 2x45 minutes for each meeting. The design used pre-test and post-test to find out students’ vocabulary mastery test. After giving the post-test, the writer analyzed the data by using independent samples test. From the data analysis computer by using SPSS, it was obtained that Sig = 0.000 and α = 0.05.This result was consulted to the score of the value significant generated Sig. (Pvalue) < α = 0.05. Therefore, Ho is rejected and Ha is accepted. In other words, from this research it is known that Matching Game can improve the students’ Vocabulary mastery. It can be concluded that there is a significant influence of matching game towards students’ Vocabulary mastery. Key words: Matching Game, Vocabulary Mastery, Quasi Experimental Design.

Item Type: Thesis (Undergraduate)
Subjects: Pendidikan Bahasa Inggris
Divisions: Fakultas Tarbiyah dan Keguruan > Pendidikan Bahasa Inggris
Depositing User: LAYANAN PERPUSTAKAAN UINRIL REFERENSI
Date Deposited: 21 Apr 2021 05:29
Last Modified: 21 Apr 2021 05:29
URI: http://repository.radenintan.ac.id/id/eprint/13848

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